Could we have these Necro QOL changes?

Could you remove or tune down the delay that makes your minions unable to attack when entering a monolith ? It’s also impossible to apply the shade while this delay is active, and it’s frustrating when you have the node that adds a 18sec cooldown.

Could you also make summoning cost no mana (or reduced) while in a no combat zone ? It’s especially important for the abomination build, in which you have to be summoning a lot of minion and you don’t have the manapool to summon all of them at once,

Thanks

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In the meantime, can’t you go to a zone that isn’t dangerous and assemble your abom there?

Read the post: he’s already doing that.
I understand the need for this QoL though.

Especially when you have to resummon all the minions every time you start the game and you have to wait for the mana to regenerate.

What I don’t understand is the “delay that makes your minions unable to attack when entering a monolith”, what do you mean? I never had any delay.

Came here to also discuss the delay. It’s real, though perhaps not worded entirely accurately.

The same delay that protects you when entering a zone also prevents minions from attacking. Most times this isn’t too much of a problem but it’s infuriating on boss fights, such as Lightless Arbor.

Oddly casting spells doesn’t break them out of it early. I find resummoning the Wraithlord the best option, as he is “awake” and I’m able to apply buffs.

In short I understand why there are player protections applied entering a zone but in some cases it can be a detriment to minion players.

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