Could we get a Season Pass?

I believe it could be really good for the game, especially if there’s no FOMO involved — for example, if players could still purchase the pass after the season ends, even if it costs a bit more.

I already buy every single Support Pack, but lately I’ve been feeling like there’s a lack of good opportunities to spend money on the game, especially when it comes to the overall value you get for what you pay.

A Season Pass could be a great way to offer more consistent value to players while also giving us something exciting to work toward throughout the season.

I personally would be against any form of season pass (even fairly done without fomo) because of the negative conotations attached to it.

Maybe better way would be to create smaller “packs” of similarily themed cosmetics which are in game already and maybe steadily release them (once a month could be fine cadence)

As it is now, you get cosmetics with supporter packs, get a little of currency and maybe spend it, maybe even purchase more to add some concrete cosmetics, if there were rotating small packs with 3-5 items in it, that could maybe scratch the itch and allow us to support LE while feeling good about it.

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Yes it could be also a great idea! Maybe adding something similar to PoE where we can buy loot box of items for a smaller price, and after the loot box end all the skins within would be release to be purchased directly from the in game shop.

Just to clarify i do not matter about loot boxes and season passes if done correcly without FOMO or Gacha mechanics. I want to spend more with the game to support it, but it’s hard to purchase anything without felling like i wasting money by not waiting for the next support pack.

Pick one. We already have Support Packs, which are FOMO by their very nature. Lately, I’ve genuinely started questioning the sanity of people who are practically begging companies to add even more monetization. No, thanks.

I remember when this entire forum practically exploded at the mere suggestion that people might have to pay for an expansion or new classes — content that took thousands of man-hours to create. Yet somehow, people are perfectly happy to throw money at yet another monetization system.

In a single-player, non-competitive game, no less.

The absurdity of it.

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People who ask for cosmetics/monetization stuff in games are people who have too much money to throw away.
If a game decides not to bring any to the table thats totally fine and to be appreciated in this day and age.
LE has cosmetics and enough of them are really nice. If the game would be more than average at best then people would be glad to spend money into a game they love playing. Issue is not with cosmetics issue is with “Why would I throw money at a game that I have no clue given their past if it will ever improve” and I do not mean 1 step forward 50 new bugs holding it back.

If there is a game you really like, but none of the things or methods to support the game or get somme cool goodies are your kind of thing, I totally understand the desire to have something added to a game, that gives you some things you like, while also supporting the game.

I had that in quite a few F2P games, where I really would like to support the game, but nothing spoke to me so much that I ended up not supporting the game other than playing or supported way less, then I would have if there would be more things to my taste.

I personally like season/battle passes, if they have a very strong theming that ties to the other “new content” that comes with the patch it was introduced in and the free track of that needs to have the majority of things, while the premium track should only have a few select items.

Judging by the badges on your profile, you’ve already supported the game with at least $1,350 through supporter packs. Don’t worry, I’m guilty of the same thing.

Did you know that some of those supporter packs will never be sold again? I guess they were so popular that the design department simply couldn’t manufacture enough copies of those digital skins to meet demand.

That’s really my point: we shouldn’t be giving developers the impression that artificial scarcity of infinitely reproducible digital goods is somehow normal.

A battle pass is even worse in that regard than what we have now. You pay for it, and then you’re expected to earn what you’ve already paid for on someone else’s schedule. Once the money is spent, there’s an incentive to keep playing even when you otherwise wouldn’t, simply because letting the pass expire means losing something you’ve already paid for.

And I seriously doubt anyone in their right mind would decide to replace supporter packs with a battle pass. They would run both systems in parallel, which would shift even more development focus toward cosmetics at the expense of actual content — in a $35 non-competitive PvE game.

And please, let’s not use PoE as an example, where supporter packs, a battle pass, loot boxes, and a premium store all coexist. First, it’s F2P. Second, even by F2P standards, that’s too much.

So I’d rather we didn’t turn a problematic but potentially good game into yet another monetization dumpster fire. Krafton already has plenty of those in its portfolio.

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For transparency, its way over 2000$ just from my 2x Ardent Creator Supporter Packs (I have two of them, because of the Uniques Design Collab).

So the vast majority of my support was from a time when the packs didn’t even give you immediatey “value”, because MTX were not even implemented (even some pets were not in the game).

My example was not for LE, but in general. I did play and still play some games that I spend very little or no money on, even though I like the game, simply because many things don’t speak to me on a level that I want to buy it.

Funny enough everything after the Ardent Creator Packs mostly were packs that I don’t even liked the content of that much, but I still wanted to support EHG. I disliked and still dislike most of the MTX, because especially the first few waves of MTX are very lackluster or outright bad. (The first MTX is truly adored was the Arcane Duelist Armor Set, that was the 2nd or 3rd batch of mtx they released way after release and I bought these with my remaining points, so I didn’t evne spend “more” money on them, because I had the points already).

For me the main perk of spending that much money was the Unique Design Collab, because that is one of the coolest and best ways to imprint something longlasting into a game you like.

Anyway, what I am saying is, that I totally understand people that want certain kinds of MTX, because they want something they like or deem worthy of spending money on.

We can do the endless debate if battle or seasons passes are good or bad, but I think if done right its is an absolutly ok method.

Do I personally want to see that specifically in LE? I don’t care that much.

I rather want more high quality and cool MTX Armors, Skill Effects etc.