Corruption should be shared between timelines and monoliths should be shared between characters

I in all honesty would love to play the game every cycle, but not if I have to grind corruption on every single timeline with every single character. Its boring and absurd.

That is all.

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I agree with the timeline corruption sharing, it’s a major annoyance to not have that.

Overall monolith status itself should be shared as well but I’ll say never share corruption status itself between characters. It would mean having to remove it downwards for a new character or generally weaker character and then having to re-grind it every time you wanna switch to something stronger. Goes against proper player-agency there and the downside of re-grinding it once is far less worse then the alternative.

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Came to basically say the same thing. I think UNLOCKING empowered should be shared. I’ve re-leveled every character mastery except Forge Guard (I’m currently on Marksman) and I’ve gotten very, very weary of going through normal monos again. :crazy_face:

But shared corruption levels I don’t agree with because of this very need to nerf your levels up and down in different areas constantly when you’d start a new character. Might be ways to make it work but just straight up sharing them across any new characters would be a disaster.

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Mike has said they were working on corruption catchup mechanics for alts, so your progression is faster. No details on this, though, nor on when it will come.

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To be fair, realistically and practically speaking you donvt need or want every single timeline to be high corruption. Most of the time, depending on the build you will focus on 2 or 3 that are you main timelines for unique farming and many of the other donvt really matter that much.

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I would absolutely not want every timeline to always have the same Corruption level.

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Why not?

Because some are harder then others thanks to monster type

And if you are just popping into to shift a blessing around, why do I wanna slug through 1000c to collect said blessing when I could just blast it at 300c. You get the final blessing option at 200c, and after a point you earn boss fights so fast, that anything past 300c seems overkill for simply blessing farming.

There is 0 reason to need to do your maximum corruption all the time. Hell characters who are actually pushing to their limits most likely earn less farm per hour then if they dropped down 2-3 hundred corruption and just blasted the fuck out of easy but still high corruption echos.

That’s a reasonable argument.

  • So, we got corruption level.
  • We got several timelines.
  • We got the aspect of raising corruption level with time investment and the upper limit being the strength of the build.

Now let’s take those known things and add the ones which are disliked.

  • Corruption needs to be raised individually per timeline which costs tons of time with no relevant reward during that time (outside of the respective boss-drops) since drop-rate is a lot lower.
  • Both too low and too high corruption levels lead to annoyances.

So in total all which needs to be done is having a progression system which pushes the corruption upwards and limits us by our build + giving the choice to the player otherwise in what difficulty to run. A concept which is fairly widespread.

In this case the current solution for the issue is the following:

  • You get a slider for corruption, this slider has a maximum and a minimum and can be changed in-between monoliths.
  • The maximum amount of corruption is the same as currently. Beat the shade at max corruption… get more max corruption available to you.
  • Have the slider max level be increased by your highest achieved timeline but have the position of the slider be separate per timeline.

Here, it’s fixed. Takes into consideration all things we have ongoing, does take care of all the mentioned annoyances, is less tedious and a much higher player agency then we currently have.

I think mono should remember, on an account level, whether you have corruption unlocked or not, and if unlocked, how high you’ve gotten the corruption for that timeline. And just let you choose (in increments of 50?) what you want the current character/timeline corruption to be.

Current implementation is just very clunky.

hmm, I may just be repeating what Kulze wrote. :slight_smile: oh well, +1

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Like Greater Rifts in D3. If it ain’t broke, shamelessly steal it from someone else.

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It would be nice if empowered monos were unlocked realm-wide (legacy wide versus cycle wide), so that you can level up on reg. monos, and then switch to empowered when you’re strong enough.

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I’m all for the corruption between timelines, but not about the between characters. I mostly play my own made builds which are kinda struggling for a long time, and being able to select corruption would just feel like the easy way out. Climbing up slowly is somewhat of a progressive achievement.

Yeah, that’s a good aspect to take into consideration.

So the unlock of empowered timelines staying there but re-grind of the details, hence the Corruption level itself, once for all timelines, once for all characters.

I guess that would be one of the most liked solutions summarized together unless more issues and details come up.

They have to do somehting with that, it is so boring and it stopped me from playing the game after i saw that on my next char i had to kill all the monoliths to unlock their upgraded version and then kill once more all the harbringers to unlock their power upgrades of nemesis. It is like all my progress that i made on this season was deleted. Imagine if you had to complete your atlas on every new char in PoE xD there isn’t a single good thing about that

Wait… you have to re-do the whole Nemesis Faction per character?

It’s not shared like the other factions are?

It is. I did 2 harbingers with one character and did another with an alt and now I have 3.

Phew, thought something very very odd had happened.

Good to know that’s not the case :stuck_out_tongue:

Somthing odd did happen. I did Spirits of Fire and Lagon with the main, next harbinger was 125c. Then the alt did Last Ruin at level 90 and I got an harbinger and it counted. I assume another alt doing Age of Winter would also trigger, meaning you can do the first 3 harbingers (the top ones) all at level 90, rather than 100+.
Seems like too much effort for little gain, but I still think it’s not expected behaviour.

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