I know from personal experience of running insane corruption last season that even up at 80k-100k the items that drop are kinda, well, shit. I think now you’ve destroyed imprints and might as well remove the 4 nodes on the weaver tree that you should introduce a mechanic that:
100-200c - T7 exalteds
200-400c - T7/6 exalteds
400-800c - T7/7+ exalteds
800-1300c - T7/7/6 exalteds
1300+ potential for triple 7’s
The drop rate on single 7s is pretty high and that’s fine, for anything above based on this season even 76s is pretty rare even at over 1000c. If you hadnt destroyed the gearing mechanic this wouldn’t be needed as much.
Right now amber is spent on nem towers for items because troves are pointless.
You added corruption and it’s made things fun but its a non sustainable luck based RNG game again that has destroyed a lot of people’s hopes and dreams.
People don’t really push your corruption mechanic due to there being no rewards with it what so ever so why not add something like this instead of destroying acid flask and imprints.
- Disclaimer - the corruption tiers were just a random number but kind of seems fit based on currently builds in global chat and what people are seeing/saying.