Shouldn’t we be able to actually make set’s item better with rune of corruption?
At this moment every single set item that gets corrupted breaks. Is it intended or is it just a bug? The only way set item doesn’t break is when you get max/lowest roll on corruption but you never get any additional affix to the item, unless it breaks…
Please let me know if it works how intended or it will get fixed soon
I’ve tried it over 50 times, but I’ve never once obtained a set item with the Corrupted affix.
It either broken or re-roll of the minimum/maximum values, or very frequently becomes a forged set.
I don’t know if it’s a bug or a weighting issue, but either way, I’m not happy with this result.
Yeah set items cannot get a corrupted affix as outcome which is a shame. While some crafted items with set shards can be good, some set items have irreplaceable affixes which need you to use the original set item. Not having this corruption outcome is a letdown, since it would allow a lot more set items to be used.
Hopefully EHG will add corrupted affix as a outcome for corrupting set items.
Yeah so if you roll a “positive outcome” which is 75% of the time
you get
90% turn into rare set item add affix(LOL)
5% set all rolls to max(just the explicit unique values)
5% set all rolls to max(all rolls including implicit set to max)
And if you roll a bad outcome
33% of the time, it becomes an item(no set affix, non set/unique)
33% set all values to minimum(including implicit)
33% ruin item
If my math is correct its 7.5% per corrupt that you maximize the set effects at the very least even more rarely you will max implicit as well.
its is a 67.5% chance per corrupt that you will turn it into a reforged item with an extra affix(brick)
Thats only considering positive outcomes as all the negative outcomes are bad too. but even if you only had positive outcomes, more then 65% of the time your set item is poofing into a rare item…
So yeah pretty much you brick that shit the majority of the time.
Without checking the source and just going for the values you posted, this was the only mistake that jumped out.
Both outcomes have the exact same chance. So max roll with implicit isn’t “even more rarely”, it’s the exact same chance.
Basically, if you get a positive outcome and the outcome isn’t turning it into a rare, then it’s a 50/50 chance that the implicit will get maxxed.
I was able to turn a set item into a corrupted one and kept the set affixes and all of that , the item was better after so I dont know what yall are talking bout …
Yes, the OP (&Abom) want to have one (/all?) of the set item outcomes be the original set item but with the same kind of corruptions added. Which I think is probably fair. IMO they probably should add this to the pool of options for sets being corrupted, probably at an equal probability as what currently happens with sets.
I honestly fail to see the reason behind this decision. Sets are already a bit behind uniques/exalted items. They are almost always only used as a shattered set and very rarely as the original set piece.
And then they make a choice where corrupted uniques/exalted are better than corrupted sets, which only makes them fall further behind.
I see no reason why set items can’t have the same corruptions the other items can.