So, reading the patch notes, it seems that the corrupted form node on the lich tree caps ward at 50% of max health. That seems like a huge nerf to a low-life build… The upside of always being low-life seems kinda irrelevant, it’s not hard to achieve without that. Maybe I’m missing something, but I’ll probably avoid this node, playing low-life or not… Interested to hear other people’s thoughts.
Yes Corrupted Form also caps ward at 50% of your maximum health.
The use case for this is the follow node Impact Ward, that lets damage over time bypass your ward, so you can use Ward for chunky one-shots and use health and life leech for incoming damage over time.
You sacrifice total eHP in trade off for much easier sustain.
Mmmh… I think I’d still rather use Impact Ward without capping my health or ward (and not play low-life) if possible. And if not possible, a 20% reduction in DoT taken doesn’t justify such drastic nerfs on eHP as far as I can predict, although to be fair it does let you get the benefits from low-life without health decay. The only thing I can see is that Architects of Astral Blood would make this node viable (assuming the ward limits are additive and not independent), but then Impact Ward would be too risky because of the health decay coming with the item.