Hello y’all. Today idea is one I work shopped in my head for a while. Currently dots are for most part treated in a way where mitigating them is challenging because while they do damage, they largely bypass most standard forms of reduction.
The solution to this cancerous problem can be taken straight out of grimdawn and TQ. Treat each dot as a different attack type
This allows us to individually target resist for each dot. One would exist for each of the dots: ignite, poison, frost, electrocute, stun, frozen/ frostbite, time rot, bleed etc
Now resistance to these would not affect damage reduction from there upfront components (fire, cold, lightning etc).
This would make it much easier to deal with dots and also remove a lot of confusion from people. As %chanceticausedot affects how many stacks of the dot you are afflicted with on hit. You get hit and it kills cause you as example get 20 stacks almost instantly.
So how does it work? Let’s say I get 75% resist to ignite. This would negate 75% of the amount of stacks that would be placed on me and remove 75% of the stacks damage. So if a hit did 100 stacks on me, I would get affected by 25, and instead of taking (ignite stacks x 25) I would only take 25% of the damage)
This solution makes dots less annoying and should in theory remove the ability of them to one shot us as the player.
Anyone got any ideas on this? Thanks