Right now i’m playing a Forge Guard with Multistrike, Forge Strike, Healing Hands, Sigils of Hope and Volatile Reversal.
It looks like i’ve choosen the ultimate difficulty, which is a melee class + playing with a controller.
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big problem: there are enemies which can’t be hit with Multistrike or Rive.
F.e. the 4 vessels in the Abomination fight. Multistrike or Rive can’t be used standing directly before a vessel.
What works is: dash in with Healing Hand or Lunge and then do ONE Multistrike or Rive. Walk away, repeat …
There’s also a worm/snake like elite/boss in the campaign, i can’t remember the name.
It spawns from underground, while you stand at the border of the road/map.
Looks like the enemy spawned too far to the right. -
auto-aim on controller and the direction of a dash.
Holy crap auto-aim is annoying!
F.e. The Rotting Hoard fight: when he casts his AoE and you have to run to the border of the map.
Obviously you think: lets start running outwards and use Lunge/Healing hand dash. Well … it auto-aims to the nearest enemy → you’re dead.
There are TONS of occasions where you have to run away to not get blown up: use dash? But another enemy was near by? But luck! → you’re dead!
Sometimes the combination of Healing Hands dash and Volatile Reversal can save you, but only if you’re lucky.
Dash seems to prioritize the nearest enemy in a 180degree cone in front of you?
- auto-aim in general: it feels really inconsistent!
Sometimes the character starts to run to an enemy at the border of the screen … instead of hitting the enemy right next to him.
Sometimes nothing happens at all!
Sometimes the character turns around and hits the enemy behind him.
F.e. Rive: “Every third consecutive attack with Rive slashes in a full circle around the character.”
Rive should make the character turn around, if necessary.
I’m trying to record a few sessions with OBS and some input overlay enabled but i think DEVs know about all the wacky melee controller stuff.
Right now melee (+ controller) feels like a burden and i’ve to switch to a ranged/minion class.