Constructive suggestion, and hopefully non-toxic, regarding old and new classes/masteries

Hi everyone, first of all sorry for my english, not my first language, i just want to suggest to the developer, that if they are working on some new classes or masteries, maybe it’s better to pause that, and instead focus or rebalancing the older one.
In particular i’m referring not only to the power level, that it’s what it is in these games, i’m referring also to the visual of these classes, their animation, and some old skill that simply are old, clunky and less usefull, too old compared to the ones of the new classes, that are simply 1000 times better, both in mechanics, interaction with uniques, interaction with other skills, and in the visual, and of cause also in power.
You can easily guess what were the first classes added, just playing them for 3 hours, and doesn’t fell so well pass between a worlock, runemaster, paladin, falconer to a primalist class, a sorcerer, a forge guard ecc, it’s seems like past, to make an example, to diablo 3 to diablo 4 in term of visual and control feeling between these different classes, like there are almost two different games.
Then i think you all know that there are some heavy imbalances between old and new classes and mastery, just saw the leaderboard, but i don’t think it’s all new classes’s fault, they are fun and full of different combination, the main goal in my opinion should be to rise the old classes to the standard of complexity, interactability, and visually satisfying of the new ones.

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