Constructive Feedback

Quick intro, I am 150 hours into the game, I have experience with both poe and diablo 4, and after initial excitement with the LE, I see things that need attention. I hope for the best for the devs and this game.

Gameplay Loop:
I’ve predominantly engaged with monoliths, and there’s an issue; it lacks a sense of reward. Not only do endgame activities offer limited variety, but monoliths require customization. I’d appreciate a departure from “SET” item rewards long after reaching level 100. Having already amassed multiples of each set item, grinding monoliths lacks excitement. Each node should yield something valuable. Currently, only EXP nodes on the monolith tree seem worthwhile, making the remaining nodes an endless slog of insignificance.

The same holds for prophecies tied to rare items; at COF level 10, these shouldn’t appear for high-level characters. Arena events feel slow-paced, tedious, and unrewarding. Mobs are slow to respawn, maps are excessively long, and scenarios are challenging due to the game’s movement speed.

Beyond monoliths, other activities don’t compare and offer negligible favor amounts.

End Game Content:
This game boasts more content on release than Diablo 4, and I hope each patch continues to expand it. While Julra Tier 4 presents a commendable boss fight, the game requires more diverse boss encounters with varying levels of challenge, steering away from monotonous dungeon crawling.

Inventory Sorting:
Sorting the inventory by item type remains unavailable, causing frustration when managing extensive stash tabs with unique items that never align perfectly.

Loot Filter
Loot filter needs an option to target farm uniques/set LP requirement or even a roll for a particular unique.

Drop Rates:
With over 150 hours invested and COF level 10, drop rates are a significant concern. Despite running 800-1000 corruption and engaging in 10-hour sessions, farming decent gear seems unattainable. Target farming specific items has proven to be a nightmare, with excessively high favor points, prophecies, and grinding leading to suboptimal results.

The drop rates need fine-tuning, as some are clearly bugged and don’t align with corruption rarity multipliers or other stats. Additionally, there’s an overflow of unusable loot for other classes, regardless of corruption levels. I grind hard, waste my precious favor points, and the game drops me items for sentinel, instead of a mage, why? I don’t even look forward to unique reward node points in monolith, as they more often they not, produce worthless unique for another class.

Movement Speed:
Despite having a +50% movement speed triple affix boost and investing in movement speed talents, the character still feels slow. A 10-20% boost to the base movement speed for all classes could enhance the overall gaming experience.

Stats:
The game lacks clear statistics, making it challenging to assess DPS in-game. While hitting dolls in the arena is beneficial, the multitude of hits makes it difficult to gauge damage numbers or calculate DPS. The character screen is missing crucial stats, such as damage reduction from crits % and attacks per second. Steam achievements and rewards for hitting prestige levels (lvl 101,102,etc.) would also be appreciated.

Graphics:
Depending on the map, the game’s visual appeal varies, and weather effects contribute to this inconsistency. Graphics often appear blurry, lacking crispness, and the overall art style could benefit from improvement. Tuning graphics and cosmetics by art style professionals could enhance the game’s aesthetics without consuming additional resources.

Balancing:
Instances of parties exploiting mechanics to clear C2000+ need addressing. Some builds are unplayable and unrewarding, with certain classes overpowering others. The game currently features undesirable mechanics, such as channeling spells and waiting for mana regeneration. Balancing issues should be addressed to ensure a more enjoyable and fair gaming experience across all classes.

How? In D4 you have dungeons that make up for mono layouts and dungeons. You have helltides nothing in LE comes close to. You have pinacle bosses that aren’t in LE. You have arenas in LE but that’s the worst gamemode to call content (outside of Grim Dawn maybe) because it’s completely stupid. CoF and Market offers some content if you want to look at it that way but in realty it don’t because you kill enemys anyway. D4 hast that stupid Tree on top of all this.

the content of both games is in a bad place and I hope both games get better over time. I realy can’t understand how someone comes to this conclusion when you look at the game realisticly.

Nice feedback non the less I’m just suprised by the content part because this seems completely delulu to me.

D4 Dungeons → Monoliths
Pinacle bosses → Dungeons
“stupid Tree” → CoF Prophecies
helltides → Arena

The last one is maybe a stretch, but both are “just kill random mobs for a while” modes, imho. If you’re doing the bosses in Arena, that would be equal to helltide commanders or whatever it is?

Granted, LE doesn’t have seasonal content (yet), and Prophecies are CoF-only, but then again there is nothing in D4 like the Bazaar.

Overall, I’ld say the content is about on equal levels, but most importantly, I find the LE content to be more engaging and open to player customization. The planning skill jump from D4 talent twig to Paragon Boards is massive, crafting is only relevant on gear that has 4/5 BiS stat rolls already, because it’s basically gambling on 1 mod, there is very little choice in which dungeons to run except a Yes/No on keys,… I plays great as a couch game, just starting the game and doing stuff, but I felt very much out of control of my build in the season I played.

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I have played D4 on release, it had only one Boss uber lilith, with dumb non-telegraphed one shot mechanics. That had nothing to drop for a kill, no loot table, just junk.

Here you have 3 dungeon + 10 monolith bosses, with clear loot tables and rare uniques to work for.

Helltides are a senseless chore, I am not sure why you are mentioning them, most diablo players were like this stuff would be better deleted.

Monoliths grind is tedious and boring at times, but it is still better than nightmare dungeon with “free 7 prisoner” task.

Crafting is way better here, and by the level 70 in D4 I had all the BiS gear in game, So there was nothing to do, LE has a proper end game gear drops/crafting, the only problem it is overtuned. If I dont get any gear upgrades in few more days, I will probably lay it off until the next patch.

Wherever the first patch adds a bunch of good content or not, I think will decide the future of this game. I think for a start it is decent.

LE does a lot of stuff better then D4 and that’s no secret but content vise LE isn’t ahead. On top of it D4 playes quite a bit faster and there is some kind of content goal like reaching NMD 100. In LE you run down the same mono maps with the same objectives without an end to it untill you get oneshot.

I think LE is better in every regard but not for Content and for sure not when it comes to the fluidity of play and animations.

I compared the quantity of contetn so I don’t realy know what that whole post brings to the table ^^.

Disagree. You cannot make something people will do hundreds of times impactful. Monos should be run because they are fun, not because they drop something valuable at the end. Before factions, it used to be closer to what you are asking. Mono rewards were how you farmed certain things, like uniques. And what people did was to simply rush objectives, hop on to next mono. Far worse than what we currently have. At least factions provide a reason to kill things in monos.

Same issue with above. Monos shouldn’t be run for just end rewards. We had this before and it was worse. Any build that couldn’t simply rush to objectives felt bad. Second, at higher corruptions killing monsters become better than EXP nodes as EXP nodes stop scaling after you are level 100.

Why wouldn’t they? You already get better control over prophecies through lenses and being able to done harder content makes it so you can pick from more options. Removing bad ones will make the difference even more. Just reroll if you don’t have anything you like, it costs only 320 reputation.

Are you 150 hours into the game or are you 150 hours invested in COF level 10? Cause COF level 10 takes quite a bit itself.

Cause people may want to farm items for their next character? This is a design thing I would say. Some people would like what you want, I am not one of them. To me, game already is quite skewed towards dropping items for your current class. Any more would make it worse.

I agree with this but above you said you are farming 1k corruption. So do share your build then. I am just curious to see what mechanics you are using in your build. I want to see what you consider exploiting and what you don’t.

Sorry for non-constructive feedback → I just want to say since LE release I am officially in the “what the hell has D4 become” group. Recolor teleport = LE full price. Even this early since LE 1.0, there is just no point in comparing these two games. Anyway very good summary :+1: P.S. please don’t hate speech - I played D2 on release day and have been a fan ever since, this is just (for me) common sense, cannot wait to play all 15 classes :ok_hand:

NMD 100 vs Corruption 300 (or 600 or whatever)
And I’ld argue LE has far more maps in the mono than D4 has dungeons in its seasonal rotation.

The game “playing faster” is a personal preference, not a content matter.

I’ll give you the combat animations in D4 though, but that’s the sort of thing you can throw money at, so for twice the sticker price, I expect it to be better than LE.

It only costs “320” reputation, I have spent 40.000 reputation today on rerolls, that is about several hours of farm. Thank you. Because being lvl 100, I don’t want set or rare items.

I am certainly several times more in COF lvl 10, than in leveling it up.

Are not there seasons in this game?

I have streamed it on twitch. Hard work and lots of craft to optimize gear and invest into defense layers.

You have logical conflict and fallacy here, if node rewards does not matter, the whole monolith layout and pathing is meaningless, it should be just random generated. In other games like PoE, you would get a little bit of currency with each step made, that makes it so you are not wasting your time completely.

We are talking about on release, D4 has been out for almost a year now. There has been 3 seasons. It had clearly less content.

As for the Nightmare 100 dungeon, we do corruption 1000 here. I am almost there (970 now).

If you’re rerolling over 100 times and never got a single unique or exalted prophecy, you must be the unluckiest person I’ve ever heard of.

Pretty sure your odds are better to win the lottery than to see that.

I need unique prophecy for a helmet. I did reroll hundreds of times today to get it.

I have completed more than hundred of those prophecies, and still got no helmet btw.

Even for just getting Unique Helmet, that’s terribly unlucky to only get 1 prophecy. I doubt I could go through 10 rerolls and not get one, and I’m not even running the Helm Lens.
You could have also gotten a few of the Rare nodes you encounter and Rune of Ascended those to get your Helm chances.

If you really want certainty to get something, I think Merchant’s Guild may be the better faction for you to play in. It only takes Rank 3 to be able to buy Unique Helmets!

Ah, does anyone but me remember the happy times when blowing up some corpse to kill the corpse’s friends was all the reward you need?

Jokes aside, I think there is a lot of valid feedback here.

Who said I did not get one? I bought over a 10 unique prophecies at 12k+ each, it is exactly why I complained about reroll costs, they add up to be quite a lot. If I grinded 20 hours for prophecies, then 2 hours would be for reroll costs. This kind of “Tax” is completely unnecessary.

Spoiler, those dozen unique helment prophecies dropped me nothing,

Also, rune of ascendance, I used two hundred of those, best I got was LP1. Most items turned out to be set items, or for another class.

Anyway guys, I left CoF, Joined Merchant Guild, 2 days in I am rank 8. I am not concerned about CoF issues anymore. You can rot there spending 1 million favors, to look through 1000 worthless unique items, that turn out to be LP1 at best.

Apart from few auction house bugs, and clumsy interface, the progression in merchant guild is much better.

I spend ~30k on onehand axes and got 4 prophecies out of it in my corruption range. Sure I could’ve pushed the mono 140 corruption more and took one more prophecy but that was to much for a single unique drop prohphecy. It’s all rng at the end of the day.

Well yes, it’s all RNG, that’s kinda the CoF thing, right?

But now you’re already whittling down the goalposts to a specific type with a specific environment. The original statement was “0 non-set/rare options in 40k Favour”

If you’re target farming, I feel anything up to 200 corruption or Tier 3 dungeons is doable.
If you ever get to spend 30k on rerolls without saying any of those, then yeah, something is wrong with the system. But if you’re gonna be very picky, then RNG is gonna RNG and that’s a choice you’re gonna have to make.

Sure it’s always a choice and while I sometimes have problems finding the right Prophecy I don’t think somone can spend more then 5k on rerolls without finding at least the Prophecy for the item type wanted.
I for myself opt to not take prophecies that need me to farm corruption first and then do the prophecy to get 1 item to drop while I’m able to get prophecys that give me 5 items for killing 3 exiled mages on whatever difficulty. CoF is just all over the place and I somehow feel like there is no curve to it that you get 1 unique drop first and more when you are in higher corruption or higher corruption is needed to do the prophecy.

After all CoF just needs some tweaks here and there but works rather fine. I would still like to know how many % of the playerbase use the Market because if the biggest part uses the market then CoF is just dead in the water compared to the stuff you can get in the market. To me CoF is still nice and not getting anything I want fast is a nice thing. On the other hand 0,00000000000000000000000000000000000000000000008% drop rates are still the same if you use CoF or not so the chance to get the items you want or need is much better in the market league because at least one person will drop one eventualy.

I generally have 140-160 corruption already from farming blessings and if I’m doing a boss on repeat, anything below 200 is not an issue to get to.
But if you prefer the Exiled Mages, that does nothing to my way of playing, so you do you, fam

I do feel that CoF prophecies are better at targetting the 2-3LP crafts than specific unique drops. We do get Rune of Ascendance boost for that one, as well as double LP chances all around.

And I think it’s more the other way around, more people run CoF than MG, because 99.999% of solo or offline players are running it. (There’s always that 1 weirdo doing offline MG)
The reason you’re seeing so many posts about it is because the people posting on the forums are gonna be inherently more involved with the player community. And MG is an extension of that drive.

Never worked for me. My highest Ascendance craft was 1LP ^^.

Solo and offline players using CoF is a natural thing but they don’t count at all if I’m just intrested in the trade player portion of the game using MG because you know… ssf players can’t trade and are therefor completely useless to see how many people use the market of the online no additional mod picked community.