Quick intro, I am 150 hours into the game, I have experience with both poe and diablo 4, and after initial excitement with the LE, I see things that need attention. I hope for the best for the devs and this game.
Gameplay Loop:
I’ve predominantly engaged with monoliths, and there’s an issue; it lacks a sense of reward. Not only do endgame activities offer limited variety, but monoliths require customization. I’d appreciate a departure from “SET” item rewards long after reaching level 100. Having already amassed multiples of each set item, grinding monoliths lacks excitement. Each node should yield something valuable. Currently, only EXP nodes on the monolith tree seem worthwhile, making the remaining nodes an endless slog of insignificance.
The same holds for prophecies tied to rare items; at COF level 10, these shouldn’t appear for high-level characters. Arena events feel slow-paced, tedious, and unrewarding. Mobs are slow to respawn, maps are excessively long, and scenarios are challenging due to the game’s movement speed.
Beyond monoliths, other activities don’t compare and offer negligible favor amounts.
End Game Content:
This game boasts more content on release than Diablo 4, and I hope each patch continues to expand it. While Julra Tier 4 presents a commendable boss fight, the game requires more diverse boss encounters with varying levels of challenge, steering away from monotonous dungeon crawling.
Inventory Sorting:
Sorting the inventory by item type remains unavailable, causing frustration when managing extensive stash tabs with unique items that never align perfectly.
Loot Filter
Loot filter needs an option to target farm uniques/set LP requirement or even a roll for a particular unique.
Drop Rates:
With over 150 hours invested and COF level 10, drop rates are a significant concern. Despite running 800-1000 corruption and engaging in 10-hour sessions, farming decent gear seems unattainable. Target farming specific items has proven to be a nightmare, with excessively high favor points, prophecies, and grinding leading to suboptimal results.
The drop rates need fine-tuning, as some are clearly bugged and don’t align with corruption rarity multipliers or other stats. Additionally, there’s an overflow of unusable loot for other classes, regardless of corruption levels. I grind hard, waste my precious favor points, and the game drops me items for sentinel, instead of a mage, why? I don’t even look forward to unique reward node points in monolith, as they more often they not, produce worthless unique for another class.
Movement Speed:
Despite having a +50% movement speed triple affix boost and investing in movement speed talents, the character still feels slow. A 10-20% boost to the base movement speed for all classes could enhance the overall gaming experience.
Stats:
The game lacks clear statistics, making it challenging to assess DPS in-game. While hitting dolls in the arena is beneficial, the multitude of hits makes it difficult to gauge damage numbers or calculate DPS. The character screen is missing crucial stats, such as damage reduction from crits % and attacks per second. Steam achievements and rewards for hitting prestige levels (lvl 101,102,etc.) would also be appreciated.
Graphics:
Depending on the map, the game’s visual appeal varies, and weather effects contribute to this inconsistency. Graphics often appear blurry, lacking crispness, and the overall art style could benefit from improvement. Tuning graphics and cosmetics by art style professionals could enhance the game’s aesthetics without consuming additional resources.
Balancing:
Instances of parties exploiting mechanics to clear C2000+ need addressing. Some builds are unplayable and unrewarding, with certain classes overpowering others. The game currently features undesirable mechanics, such as channeling spells and waiting for mana regeneration. Balancing issues should be addressed to ensure a more enjoyable and fair gaming experience across all classes.