Hello, I would like to list my main gripes with the game in a constructive and concise manner. I have around 350 hours played so far since release and have both COF and Merchant Guild. I have never played the beta. Overall, I love the game.
This is mainly centered around MG.
I see a few minor things at endgame that could be changed that would really make the game a 10/10 in my eyes.
First thing, which is three separate issues that all tie together.
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The slamming of legendaries system at endgame is not very good due to a few things which may not be obvious for the average player. Leveling up the slam system is fine. You are getting loot and replacing things very often. Not hitting a 1 LP or 2 LP slam of a common unique is very… meh… who cares? Just get another one. It’s only once you reach max level and are trying to slam things like 2LP twisted heart (300 million gold) or a prismatic gaze, unstable core, etc., the list goes on. This is where the game really breaks you. I managed to get a 2LP heart two weeks ago for 15 million. I had to grind for three days and play the auction house putting my items up. I missed the slam (20 million gold exalted item also). Twisted heart is now over 300 million. I believe this is due to RMT and a lot fewer people playing the game (less supply).
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This brings me to the second issue - high corruption having no increase to the chance of LP (unless COF). I really believe if this were changed, you would see less inflation on the AH. It doesn’t really make sense as to why this isn’t a thing? If you were to have more supply from people pushing corruption, it would push the AH prices down of rarer items. Those of which are basically unobtainable in the Merchant Guild. I’m not talking about 4 LP items either. More supply would make missing the slams much less punishable. I’ve seen many people on the edge of quitting over missing slams… There is basically no bad luck prevention mechanic. This video is an in-depth look at how 100 corruption is basically the same as 1000: https://www.youtube.com/watch?v=g2tu-dSSWMo (not my video).
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Forging exalted items. Not only are uniques less common, so are the really good exalted items. The AH is drying up. This might be wishful thinking but let us have more control with Rune of Removal. The amount of times I’ve bought a T7 and tried to remove one affix and instantly remove the T7 is uncountable. Yes, it’s gambling but there isn’t much supply of the items needed to slam. Let us combine 4 or 10 runes of removal and have an empowered choice? I have thousands of runes and glyphs I’m never going to use. Let us crank??? I wouldn’t care if it was 100 to pick the affix I want.
Last thing, that I have heard the team is aware of, but to keep people playing the game it needs to be WAY more alt-friendly. Waypoints & corruption should be unlocked. I’m okay with farming empowered blessings again. But the endless one-shotting of mobs and bosses on my juiced-up alt is not fun. It takes days to grind up the corruption again and this isn’t very respectful of player time. And that’s only for one alt… I have 4 characters all level 90+.
If you are still reading, Thanks! I hope this has helped or provided some insight, and I can’t wait to play the game in future cycles!