Im playing beastmaster, and im constantly out of mana, partly because minion skills are so expensive, and partly because regeneration is total shit. I’ve even skipped some upgrades because they didn’t/couldn’t have mana regen, which is absolute garbage, unless your every item has T7 mod of it.
Just give us 1-2 flat mana regen sharts.
There is nothing fun about having burst of damage with abilities and then getting punished from using them for quite a while in form of negative mana. And yes, i’ve specced into less mana cost nodes on abilities.
Or you use a skill that generates mana, you’ve got quite a few options, only one of which is “wait till your mana regens”.
How about something like this? A small tweak to Tempest Strike & now you’re generating 5 mana per attack (with no tempest).
Edit: Though if you want Tornados on wind tempest, you’d probably want to not take the Calm Seas node. though you don’t have Tornado spec’d, so I’m not quite sure why you took that.
https://www.lastepochtools.com/planner/BglEynvo
Speccing into 0 mana skill just to regenerate mana is stupid, and it also takes away one skill tree, which is one beast less. No.
Using tempest strikes would contribute little with passive tree, but since we are limited in skills slots, and must have minion skills in slots (whyy, raptor does not need me using its skill) i cant even use tempest strikes without taking something away.
If it’s stupid then you’re clearly happy just chilling waiting for your mana to regen?
You’ve already got Temptest Strike specialised, I’ve linked your character which I then tweaked a bit.
LE is about choices, consequences (of those choices) & then ameliorating those consequences as best you can. You can use as many expensive skills as you want, but then you’ll run out of mana & you either
- wait till your mana regens
- build a bigger mana pool (which will allow you to use your skills more, but you’ll be waiting longer to regen)
- take some mana regen passives/affixes
- take a skill to generate you mana
Then why have you specialised it?
Sorry, i meant gathering storm instead of tempest strike.
Its great that you went straight into picking my build apart and answers you come up are “wait until your mana regenerates, or regenerate faster (0.1% faster) or wait longer”
I thought that this was feedback section and not build help.
Yeah, that’s why I went to Tempest Strike since you’ve got that skill spec’d slready & with a few tweaks you can use it to generate 5 mana 2 out of every 3 attacks.
It is, but if you’re deliberately ignoring something then it’s a good idea to point that out with pertinent specifics rather than just airy fairy generalisations. It’s like someone complaining that everything kills them then it turns out they have virtually no defenses or sustain.
TLDR, the devs don’t want us to just be spamming high cost skills whenever we want, then want mana to be a thing. That said, an aweful lot of builds mostly ignore it. But if you want to use an expensive skill (or two), you need to build around that.
“the devs don’t want us to just be spamming high cost skills whenever we want, then want mana to be a thing.”
So use high cost skills never? or use once and do nothing for 10s while you wait for mana to recover, so you can maybe throw ability somewhere. I thought cooldowns are for that.
Cant argue with fanboys, since everything is already perfect.
tbh I dont think he’s a fanboy… not in the way you mean.
started a BM yesterday and im totally fine with my 123 Mana, most companions use their ability on their own without mana cost.
Didn’t check your build. But having a cantrip to generate mana to use ur skills is a very nice solution to push players to use simple skills as well and just with little work here or there it is crazy easy to generate mana…
Skills with a high mana cost are basically the same as a skill with a cooldown. Except that in the first you can find ways to spam them.
What he said isn’t to never use one. It was to make a compromise if you want to use one and adopt one of the many resources available to counteract that. Like using another skill to generate mana, ways to reduce mana costs, ways to regen mana, ways to cast them for 0, etc.
High mana cost skills are stronger than low mana cost ones. If you could simply spam both, why would anyone ever use a low mana cost one?
You have alternatives to make mana manageable. You have to sacrifice something for that, though. Seems like you just want the power and not the sacrifice.
this is what arguing with my autistic 19 year old is like. There are no shades of grey, no middle ground, no nuance.
Yes, that is absolutely what I said. Please, go back & re-read my posts, especially the first one where I tweaked your existing build to generate mana with Tempest Strike.
If you don’t want to use a generator to regain mana faster, that’s your choice, but as you’ve found out, that has the consequence of having to wait for your mana to regen by itself. Given your specific build, you could tweak it a little bit to generate mana so you’d have to wait less time to do interesting things again.
It’s not, but you’ve got that squishy thing between your ears, you may be surprised what you can accomplish when you use it. Or you could just go & play auto-clicker/afk games instead. It’s your time/money, your choice.
Suuuuuuure…
First skill in your specialization is Raptor. So I open Raptor skill tree. 0/3 in mana efficiency for Rampage.
You’re using a staff. There are staves with -X to mana cost, for example Moon Staff. Use that.
Those are not the only solutions.
The only stupid thing here is your stubbornness
There are tools that allow you to refill mana, you just refuse to use them. Well, don’t be surprised that you don’t have mana