Constant Rubberbanding/Desync when Using Teleport Spell

Every time I use the teleport spell my character either rubberbands or desyncs entirely. It’s like the character is actually stuck in one place, but I can still move on my end. After about 30-60 seconds I either get d/c or rubberband back to where my original teleport was. It seems like teleporting again resets the stationary position sometimes, but then the issue continues in another location.

This happens to me with ANY traversal skill. Teleport, Flame Rush, Shield Rush, Lunge, etc.

In the case of Shield Rush if I spam it (using the Ignite Shield Rush Forge Guard build), I’ll eventually get to a point where my character is just continuously running in place, and click-to-move doesn’t do anything. I have to use another skill to knock him out of it.

Restarting the client does not fix this.

I had to cut my losses and just respec in offline mode. It was too game breaking for me to have one spell I couldn’t use at all. I really hope this is resolved for launch :frowning:

I wanted to add that this bug occurs with any skill with movement. It will occur on Void Cleave, Warpath as well as any skill where you move while attacking.

I’m playing druid and when in werebear form while using Rampage (movement skill) I rubber band like crazy and often get stuck running in place like someone said above. It wasn’t happening to me before this latest patch. Now it’s constant, almost every time I use the skill. Makes it real hard to play.

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