Constant rubber banding/de-sync during online play. Worse in Towns

Since servers have mostly stabilized I’ve still noticed constant rubber banding, other players running into walls, or I’ll port back where I was 2 seconds ago. I play on US West, seems worse in towns, but when it’s happening while fighting it is super distracting and frustrating. My connection is totally fine.

I’m really enjoying the game, I’ve been craving this level of QOL in an ARPG with diverse and fun builds for a long time, hit’s a sweet spot for me. I commend the team on getting this far. I really hope they can smooth out the responsiveness of online play as it’s far more appealing to me. It’s really the only thing I miss about Diablo 4.

3 Likes

same, while the loading screens and server stability is pretty nice, i also rubberband in certain areas quite a lot, also, i notice quite a little bit of frame drops on my warlock in high density areas.

nothing too serious, but its there.

Yeah, I had really bad rubber-banding earlier today. But later on it stopped being as bad. Also it was from playing in a party I believe. When playing solo it wasn’t anywhere as near as bad.