Consistency of tooltips on skill trees and passive trees

My feedback is related to consistency of tooltips in the game. I will be showing three pictures that will show nodes that do the very same thing, but worded a bit differently.

Examples A&B: (They are both done the same way, thus grouping them)

Example C:

On the weapon of choice passive it says Glancing Blow chance with 2 swords +50%.

This is a flat bonus, not multiplicative, just like the previous two that I showed.

Except the first examples do don’t have a “+” before the %.

I know this is nit-picky, but these small details are pretty easy fixes and I enjoy my consistency.

There is honestly a lot of examples of this across all the trees and skills, but I would be here forever. Just would enjoy more things worded consistently across the board, not just in these specific examples.

Thanks <3


P.S. - Please fix unclear descriptions as well!

Example:

This says “Bow mana cost → (is converted/connected to) Increased damage at a rate of 500%”

“Increased damage” normally, because it is vague damage, would apply to ailment damage.

As far as I know though, this does not increase ailment damage, hit the bow attack damage on hit.

These sort of things really make things confusing.

Thanks pt. 2 <3

This topic was automatically closed 60 days after the last reply. New replies are no longer allowed.