I’ve been testing using consecrated ground from Judgement as a main damage dealer, because I love how it scales uniquely with healing effectiveness, that’s a really cool mechanic!
However, the base damage and AoE seems a little too low to function properly. For example, even pushing it with about 500% healing effectiveness and 400% increased fire/dot/general damage, it still only does about 500-600 damage per second on most enemies for a skill that costs a ton of mana, requires a lot of investment, and has a tiny AoE.
I think it would be an excellent niche-but-functional skill and give the Paladin some extra uniqueness if the base damage were about doubled and the AoE increased by 50-80%. Also, please remove the cancelling consecrated ground healing that gates a lot of the damage nodes on the skill tree.