Compilation of issues and/or suggestions

These will be listed in no particular order. Some of these may have already been fixed or changed at the time of writing. Edited a few times to add things I forgot.

  • You can’t quick-equip or compare to the secondary ring slot. This obviously needs to change.

  • Hovering over items in the NPC shops sometimes gives pop-ups for items in your own inventory. These persist until you’ve hovered over the item in your inventory.

  • Boss/Monster telegraphs not showing. Heorot is a good example of this. His circle ability frequently doesn’t get telegraphed.

  • Boss/Monster skills not showing. Heorot remains a good example. His beam doesn’t show.

  • Arenas/Terrain bricks certain skills. Hammer Throw (Of spiraling. Don’t know if that makes a difference) sometimes just doesn’t work. There are random areas in zones where for no apparent reason the hammers just can’t exist. This is also true of the northern section of the Elder Gaspar boss arena.

  • It is wildly inconsistent which terrain features Hammer Throw (Again, of spiraling) can phase through and which will end them.

  • Travelling skills, Shield Rush for me, are often times stopped by non-apparent things. Also blocked by even mild elevation changes which I think should change as it simply feels bad.

  • You can get stuck on ‘terrain’. I say ‘terrain’ because there isn’t neccessarily anything visible. And I mean full stuck. Can’t move.

  • Terrain is generally riddled with bugs. If you’re channeling Warpath, there’s areas where the game doesn’t recognize you can travel and so moving your cursor in that direction makes this weird rubberband bouncing motion. You can left-click your way through the area, but you can’t Warpath throug hit. (This marks 2 skills on Sentinel alone that occassionally just doesn’t function to the point of unplayability as a result of terrain. 3 if you’re counting the charging issues)

  • Can’t see level requirements in the item window if the item is hovered over while it’s on the ground. Weird an unneccesary omission.

  • Health Potions dropping out-of-bounds so they can’t be picked up. Seems to primarily happen when a boss hugs an arena wall.

  • Small overhead healthbars not showing on some enemies. Seems to be a constant issues with Husk type enemies in particular.

  • Large health bars of enemies sometimes not showing. Mostly noticed with rares, but not exclusive to rares.

  • Damaging AoE effects visually persisting, seemingly in perpetuity, beyond the point of damaging. The spires that leave large red circles on the ground are a prime example of this.

  • The pop-up info window for runes or glyphs sometimes appears unprompted when forging and doesn’t go away until you hover the slots.

  • Shard gains obscures the left side of forging.

  • Can’t buy or sell items by dragging or double-clicking (Double-clicking seems to buy and immediately sell an item, effectively moving it to the buyback page). This also means you have to use two hands to do so.

  • Linking an item in chat is not listed as a command option.

  • You can’t see what Oberservatory Lenses do when they’re equipped. You also can’t see what they do when you unequip them unless you close the entire window afterwards and reopen your inventory.

  • The clock is tied to the corner map, to the great annoyance of overlay map enjoyers.

  • This will be very vague but I wish the UI had more right click functionality. For example: Why can’t I right-click my way out of skill specialization if I click an empty specialization slot? There’s a lot of places where it has struck me as weird that this functionality is missing.

  • I would love if I could sort my prophecies by, well, almost any means. Examples include
    -Sorting by area of completion (Monolith, Arena, Dungeon A,…)
    -Sorting by reward type
    -Sorting manually

And finally

  • Why on earth can’t I see a damage breakdown of my skills? It is wildly impractical for me to find out how much of the damage of any skill is type X, Y or Z. How am I supposed to make an informed crafting decision of, say, which type of penetration to get, if I can’t see the distribution of the damage I’m dealing?
    For context. Hammer throw has a base physical damage. I can have unspecified, but presumably physical “Throwing damage” added to it from rings. I can have both Void and Fire damage added from the Masteries. I can have Lightning damage added from Idols. So I have to scour multiple UIs only to record these on pen and paper? This is absolutely the no. 1 thing I want to see added to the game.
4 Likes

This is the biggest annoaynce for me currently. Because I am playing a build where it is essential to have certain debuffs on the enemy and I need to see if all my debuffs connected and when they run out.

Another one that is truely annoying for me as well. I want to craft with Glyph of Chaos very fast to get rid of the item, if the result of the item isn’t what I desired.

But this issue makes a craft that would take like 2 seconds and jsut a few clicks to take like 10-20 seconds.

This is a very complex thing to do, both from a UI perspective. Especially because EHG’s standard has massively rasied the last few years.

They already working on an updated character sheet and I am sure it will be amazing, once its done.

I don’t know anything about how hard it would be, but I can’t possibly imagine it’s that hard. I’m not looking for a lot. Just something equivalent to the dps tooltip box of Path of Exile.

I would go so far as to say that’s it’s so fundamental to the genre that it should be one of their top priorities. These games are all about juggling your numbers and so not having access to your numbers is a travesty.

I actually prefer if you don’t exactly know how much damage you do.
This way you need to play more after feel, than pure numbers.

When two skills/builds are like +/-15% apart from each other, the stronger skill will alwas be the favoured skill by the community. because it is “meta”. Evne though in practize you might not even notice the difference, because they have different playstyles or deliverance mechanisms.

I don’t mind tooltip dps currently, because it gives you a good sense of how good or bad certain passive/gear setups are relatively speaking ,but you can’t compare different skills that well.

I really hope they will never really implement too accurate dps.

The dps stat is of almost no interest to me compared to simply knowing what my hit contains. I’m not gonna craft two different sets of gear to ‘feel out’ whether void penetration is more efficient for me than physical penetration, or whether elemental leech is better for me than element-specific leech is, or any number of other decisions that might be relevant depending on what you’re playing. I wanna know ahead of time what my base hit consists of and I don’t wanna have to look through all my gear, and all my passives, and all my idols, and all mastery points, to take manual notes on pen and paper to find out.

To continue with my Hammer Throw example. If I use lastepochtools.com I can see that the Base Damage of the skill is 21. I have absolutely no way of seeing this stat in-game, despite the Game Guide saying the following

The default base damage for each skill is listed on its tooltip.

It isn’t. Dps is listed. So when I look at the specialization and see a node that gives +12 damage, I have absolute no clue as to how big an increase that actually represents.

  • Added:
  • Terrain is generally riddled with bugs. If you’re channeling Warpath, there’s areas where the game doesn’t recognize you can travel and so moving your cursor in that direction makes this weird rubberband bouncing motion . You can left-click your way through the area, but you can’t Warpath throug hit. (This marks 2 skills on Sentinel alone that occassionally just doesn’t function to the point of unplayability as a result of terrain. 3 if you’re counting the charging issues)
  • Added link to highlight Hammer Throw terrain issues.

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