New Feedback:
- Are arena echoes in need of a rework? Already the slowest echo, but now with Chests, Exile Mages, and Nemeses, they are also the ones with the least opportunity for reward because those events cannot spawn in them.
- The changes to blessings and monolith stability for alts is great. Can we get something similar for Dungeons and Arena? I don’t like having to go through the lower levels of all of them on each character, especially when my character is already capable of completing the higher level ones.
- If you switch to an alt character, the forgotten knights are inaccessible, presumably until you kill a harbinger, but I don’t have the quest and I’m guessing that I need to kill the next corruption level of harbinger in the quest sequence to unlock it.
- With all the mono events, it would be nice if we got some indicator of whether or not there were any in the echo so we know its worthwhile to keep exploring.
- Add an option to show more/all of my active buffs. It seems really arbitrary what shows or not and I’d really like to know when some temporary buffs fall off.
- For offline, the game should also pause while in the settings menu.
Returning Feedback: - I am once again asking for shards to auto-pickup. Please. Reduce needless button presses where it doesn’t diminish the enjoyment of the game. I cannot imagine whatever benefit is gained by keeping them needing to be picked up outweighs the downsides of adding more strain on your players’ hands in a genre that already encourages a lot of repetitive actions.
- CoF still could use some polishing or even a rework.
o Lenses shouldn’t be items. We should be able to unlock them once then just add them to the telescopes through a menu. We could already move the ones we have from character to character, it’s just a pain. There’s virtually no difference in gameplay, just a QoL feature to avoid encouraging players to do the less fun behavior.
o While I like the idea of prophecies encouraging you to go do a variety of things, it seems like in practice this just isn’t worth it. It can take a really long time to go out of your way to do some of them and they don’t necessarily give better rewards. And rather than waste your time doing those and possibly doing content that’s less rewarding, you could just farm more favor with your preferred content to pay for the extra rerolls you need to do to avoid the stuff you don’t want to do. I don’t really know exactly what to do about this, but the system as it stands feels bad.
o It’d be nice to have more specific rewards, especially ones that can scale up based on the difficulty of the quest. Like for example, getting rewards that are on higher level bases, or rewards with specific with at least one specific modifier. Etc. Just some ideas. - Respecing is a pain. You must manually click and confirm each passive point, and since you can’t take earlier passives out if they’re needed for later ones, you have to click a lot more to undo all of the later passives just to change around a few earlier points. Give us some way to quickly make all the changes we want and then save the results.
- When removing +levels from a skill, please only remove the points that were added as a result of the +level effect. It’s a pain having to relevel a bit just to get back points that the game randomly decided to remove, especially if they’re ones that are more critical to the build. Also, if I swap one +levels item for another with the same amount, the game shouldn’t de-allocate the points at all.
- Please show the calculated crit chance for a given skill. I don’t know what the point of showing my general crit chance is when it’s going to be different depending on what nodes are in a skill. I need to know if I have enough crit for THIS skill. Not some arbitrary number that feeds into a calculation.