I think i have to apologize since i added it back in january. Idk if you changed something andrew but i can remember that there were many different definitions and wordings ingame for crit vulnerability so i tried to choose the best wording. My apologies!
I don’t think I changed that wording, but I also can’t be certain I didn’t. So no worries, it’s fixed now.
And yes, I was looking throughout the definitions of critical vulnerability in-game and both instances of the use of less & reduced can be found, but I assume reduced will cause less confusion so I’ll use that.
Can you please Upload an updated Version as a PDF so i can download it to my computer.
And thank you very very much for your work.
Thanks for the kind words. I’ll be updating this resource fairly shortly – likely a few days after patch 0.8.3 releases – but I would personally prefer not to have to update two separate versions of it every patch cycle. Sorry, I doubt it’s something I’ll do.
Though, you can always copy & paste it contents into a text file, or similar, if you really need it to be accessible offline.
True, good idea!
CGG is now up-to-date with all game guide changes (as of patch 0.8.3e) – though it’s technically been up-to-date since patch 0.8.3c. However, I did add some additional content this patch cycle:
- Health Leech section received some additional examples for the various health leech modifiers that can be found in-game to provide further clarity about them.
- Healing Effectiveness section added to Combat Mechanics.
- DoT Scaling Example section added to Ailments to give a thorough example of how to scale damage over time builds.
- Timeline Exclusive Rewards section added to Monolith of Fate to detail the type of various rewards specific to each timeline – not the actual rewards themselves.
- And other smaller additions to some sections.
Thanks to @Heavy and @Llama8 for reviewing and providing feedback on the Health Leech, Healing Effectiveness, and DoT Scaling Example section additions.
Thanks to @Aschere for the exceptionally detailed DoT Paladin caster build that provided the general inspiration and foundation for the DoT Scaling Example.
If you find an error in the CGG please don’t hesitate to report (or fix) it.
Keep rolling Andrew.
You are doing true dedicated work here.
It’s like the devs giving as all the functionalities and you are the devoted scholar trying to study it and giving those informations out in an as much accessable way as possible for everyone to use!
Outstanding Guide Andrew! This is exactly what I was looking for to help me. I am a hardcore player and really want to dig into the game mechanics to try and learn them.
Has any mechanic changed after Eternal Legends?
I generally like to wait a week or two (for hotfixes) before updating everything, but my initial thoughts are that the following will need to be updated or added:
- the majority of the Crafting section
- Items - Rarity section and a Legendary item description/explanation
- Dungeons
- Eternity Cache
- several images
- possibly some other sections I’ve been working on – though these might come later
- and whatever changes I find after reading through everything again while checking the in-game Game Guide (as well as additions that aren’t included in the Game Guide)
I don’t assume there’s many or any changes outside of those, but I also haven’t read the updated Game Guide to be completely sure.
Thanks!
All patch changes have been updated and several sections added.
Added Sections
- General Information
- 1.2 Action Bar - briefly describes each aspect of the action bar and indicators that can appear on or around it
- Crafting
- 3.3 Sealed Affixes - describes what these are in detail
- 3.4 Critical Success - moved from Affix Shards to its own sub-section
- 3.6 Forging Potential - GG addition
- Items
- 4.6 Legendary Items - GG addition
- Combat Mechanics
- 5.22 Potions - GG addition
- Dungeons
- 7.1 Description - I took the single section addition of Dungeons in the GG and expanded upon it into several sub-sections to provide more information
- 7.2 Dungeon Ability
- 7.3 Dungeon Keys
- 7.4 Difficulty Tiers
- 7.5 Modifiers
- 7.6 Rewards
- Eternity Cache
- 8.1 Description - I took the single section addition of Legendary Items in the GG and expanded upon it to create this new section with more information
- 8.2 Legendary Potential
- 8.3 Legendary Item Creation
- 8.4 FAQ - a copy of Mike Weicker’s Eternity Cache FAQ found in the Legendary Items and Eternity Cache Dev Blog
Updated Sections - significant changes
- General Information
- 1.13 Helpful Resources - I’ve included several more helpful resources. If you have further resources you found helpful, please let me know.
- Crafting
- 3.1 Crafting Explanation - images and some of its content updated
- 3.5 Runes and Glyphs - entirety of its content updated
Updated Sections - minor changes
- Crafting
- 3.2 Affix Shards - moved critical success information to its own sub-section
- Items
- 4.3 Rarity - updated image and added Legendary items description
- 4.4 Increased Item Rarity - clarified description
- 4.5 Uniques & Sets - can have legendary potential now
- Combat Mechanics
- 5.13 Critical Strikes - critical strike avoidance and enemy critical strike paragraphs updated
- 5.17 Stun - slight increase to player skill stun chance
- Ailments
- 6.4 Armour Shred - clarified description further
- 6.13 Frostbite - cold DoT value increased
- 6.16 Plague - poison DoT value increased
If you find an error in the CGG please don’t hesitate to report (or fix) it. Also, if you have any suggestions to improve this resource please let me know. I have a few more additions I’m still working on, but they’re not quite ready yet.
Added a new section focused solely on Enemies, and two sub-sections within General Information.
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General Information
-
Enemies
If you find an error in the CGG please don’t hesitate to report (or fix) it. Also, if you have any suggestions to improve this resource or additional Helpful Resources please let me know.
All patch changes have been updated, some sections added, and images updated or added where needed. Most of the in-game GG changes were made shortly after all hotfixes were complete, but I became quite busy/distracted afterwards so only recently updated the sections of this guide that I created. Sorry for the long delay.
Added Sections
- Skills
- 2.4 Tooltip DPS - describes how to view them and their general limitations and uses
- 2.5 Scaling Tags - moved from the General Info section
- Combat Mechanics
- 5.23 Reflect Damage - provides a detailed description of what it is and how it works (thanks to lead developer Trasochi)
- Dungeons
- 8.7 Campaign Skips - details what areas of the campaign that each dungeon can currently skip
- Arena
- 10.2 Arena of Champions - describes this new mode of the Arena
- 10.3 Endless Arena - moved info describing previous Arena to this section as it’s basically the same, though there are some slight differences
Updated Sections - significant changes
- Dungeons - updated each sub-section to include info on the addition of the Lightless Arbor & Soulfire Bastion dungeons
- Arena
- 10.1 Overview - altered the description to reflect changes made to the Arena and the area in which you access it
Updated Sections - minor changes
- General Info
- 1.4 Useful NPCs - updated changes made to Artem the Gambler
- 1.10 Mastery Choice - added that The End of Time can also be accessed by completing the Lightless Arbor dungeon
- 1.12 Training Dummy - added that the Champions Gate offers some unique training dummies not found elsewhere
- 1.13 Terminology - added Taunt and further clarification for Threat
- 1.14 Helpful Resources - added @Heavy & @CaiusMartius excellent dungeon boss guides and some other useful resources
- Combat Mechanics
- 5.6 Armour - updated armour formula to reflect changes made to it but not yet updated in the in-game GG, as discussed by a developer here on the LE discord.
- 5.13 Critical Strikes - added that both critical strike chance and critical strike avoidance cap at 100% with no additional benefit afterwards.
- Ailments
- 6.14 Ignite - slight increase to ignite damage over time
- 6.21 DoT Scaling Example - updated calculated values to reflect change made to ignite
- Enemies
- 7.1 Rarity - included the additional dungeon keys that can drop from Rare and Boss enemies
- 7.4 Modifiers - updated the endgame modifiers for Arena
- Arena
- 10.4 Arena Keys - updated how the Arena Key of Memory is earned
- 10.6 Maps - added Arena Champion maps
- 10.7 Ladder - altered the description slightly
- Monolith of Fate
- 11.3 Echoes - added info about bonus timeline stability
- 11.4 Special Echoes - included info about the shade echo…finally – not sure why I didn’t include it before but it’s there now
- 11.5 Quest Echoes - added that the first two quest echoes in empowered timelines can be skipped
- 11.6 Corruption and the Shade - added info regarding the Gaze of Orobyss
If you find an error in the CGG please don’t hesitate to report (or fix) it. Also, if you have any suggestions to improve this resource or additional Helpful Resources please let me know.
Love You
Haha, thanks man. I recently visited your LE website to see what’s new and it’s looking really good. That basics guide is quite impressive and I imagine it was a lot of work. If the remaining guides you have lined up are of similar quality it’ll certainly offer the community another great resource to learn about the game. I’m also a bit jealous of those ultrawide screen captures.
Thanks mate!
I try to compile the important information that a new player should know without going to deep into details so that it doesn’t get overwhelming.
The ultrawide screen caps are non optimal. It looks ok on a normal pc screen and is also kind of stylish. But it also makes it harder so see everything as it is kind of zoomed out. On mobile the visibility is not very good, unfortunately.
I haven’t found a way to capture in 16:9, yet. I can run LE in window mode and align it to one half of the screen to have it in 16:9. But when I then capture the screen, it captures the whole screen not only the LE side.
So I think I will keep it as it is currently and have that outstanding look
Very minor note as you may be considering updates in the near future - you mentioned that Arena keys can be right-clicked, but you did not mention that Dungeon keys can also be right-clicked
Thanks for the awesome resource Andrew
Definitely, good catch. I’ll be sure to add that. Thanks.
As an aside to everyone who frequents this resource, it will likely take some time to update it after patch 0.9 releases. Also, I plan to add even further info to it – which will come afterwards. Thanks for your patience.
Is game guide keeping up to date? really need this to overall reading.