ARENA
10.1 Overview
The Arena is an endgame system that’s played on a variety of enclosed maps which unleash endless waves of enemies upon you. The arena is only accessible after earning an Arena Key. These keys are awarded to those who venture into the Monolith of Fate.
Once you’ve acquired an arena key the red portal located within Champion’s Gate, of the Divine Era, grants you access to the Arena. Selecting this portal allows you to enter The Endless Arena or face off against one of the Arena Champions. Right-clicking an arena key will open the map at the location of Champion’s Gate for quick traversal.
Champion’s Gate also includes five different training dummy setups. Two of these training dummies are unique; one counts as a boss, and the other is an enemy so all minions (including totems) will automatically attack it without any input from the user.
When first entering the Arena, hordes of enemies will spawn from 4 static locations on the map. After each wave is complete another wave automatically begins until you reach a pause at every 5th wave. During this pause you are presented with several destructible barrels that will drop various amounts of loot when destroyed. You can also access your stash and buy & sell items from the merchant during this time.
Beware, if you die in the arena, or leave early, you will need to use another key and will not gain any rewards. Death in the arena also counts as a death for Hardcore characters.
Certain enemy modifiers are excluded from the Arena, such as the “revives after two seconds” modifier.
10.2 Arena of Champions
https://i.imgur.com/uyb2Wqv.png
The Arena of Champions has 4 difficulty tiers. Higher tiers increase area level, rewards, and the power of enemy modifiers. The rewards and enemy modifiers for Tiers 2 through 4 have a rotating modifier that change once per day and are the same for all players during that time period. Each tier has a fixed amount of waves, 40, culminating in a boss fight against one of the Champions of the Arena, which is randomly selected each run.
You will be presented with two options of modifiers every 10 waves, so three times, during an Arena of Champions run. These will add modifiers to further Arena waves, as well as modify the Arena Champion’s drops. Arena Champions also have a greatly increased chance to drop Dungeon keys.
Each of the three Arena Champions have a chance to drop a Unique item specific to them; Omen of Thunder from Alfrig Wolfmaw, Penumbra from The Crimson Blade, and Vaion’s Chariot from Vaion the Arsenal.
10.3 Endless Arena
https://i.imgur.com/HkcWFZH.png
Fight through endless waves of increasingly powerful monsters to earn a spot on the leaderboards. Enemy difficulty scales up from your character level to level 100 over the initial 80 waves, and spawns a Champion of the Arena at wave 90.
The Endless Arena will increase enemy damage, health, movement speed, and pack density as the player delves deeper into its infinitely scaling progression system. However, enemy movement speed and pack density do have limits to their scaling. Enemy damage and health also have scaling increases at each 100th wave interval.
While this resource may not be up-ot-date with the latest patch, it still shows how enemy scaling is generally affected as you progress in the Endless Arena.
10.4 Arena Keys
The Arena is accessible via an Arena Key that is awarded from Monolith of Fate Timelines. You earn an arena key after successfully completing Echoes whose reward is an arena key without dying. This arena key is then dropped from breaking the floating octahedron after an echo is completed in the Echo of a World location.
https://i.imgur.com/X16DBTx.png
Additionally, arena keys can be selected as a modifier reward during an Arena of Champions run for successfully defeating the Arena Champion.
There is also the Arena Key of Memory, which will start an Endless Arena run with 100 waves already completed, or half the waves you completed in your previous arena run rounded to the nearest 10, whichever is higher.
https://i.imgur.com/zatuFGz.png
You can earn an Arena Key of Memory in one of two ways:
- Successfully completing an Echo that grants it as a reward.
- Occasionally dropped from Rare enemies in level 90+ Timelines if you have conquered at least 15 Echoes in that Timeline.
10.5 Maps
There are a total of 13 maps within the Arena, as well as 3 boss arena maps that are used when fighting one of the Arena Champions. At every 10th wave interval the next arena map will be randomly selected, with the same map never being selected twice in a row. The maps vary in size, difficulty, and terrain.
Maps have 4 or more enemy spawn locations, but enemies will only ever spawn from 4 of these locations at a time per wave. These spawn locations will be randomly selected per wave for maps with more than 4 enemy spawn locations.
Abandoned Arena
Enemy Spawn Locations: 6
Abyssal Arena
Enemy Spawn Locations: 8
Airborne Arena
Enemy Spawn Locations: 8
Ancient Arena
Enemy Spawn Locations: 6
Docklands Arena
Enemy Spawn Locations: 6
Heorot’s Arena
Enemy Spawn Locations: 4
Lagonian Arena
Enemy Spawn Locations: 4
Lakeside Arena
Enemy Spawn Locations: 4
Magma Arena
Enemy Spawn Locations: 4
Rustlands Arena
Enemy Spawn Locations: 4
Has a Necrotic damage environmental hazard
Sanctuary Arena
Enemy Spawn Locations: 6
Solarum Arena
Enemy Spawn Locations: 6
Has a Fire damage environmental hazard
Woodland Arena
Enemy Spawn Locations: 4
Arsenal Arena
Enemy Spawn Locations: 4
Arena Champion: Vaion the Arsenal based on the Sentinel class
Crimson Arena
Enemy Spawn Locations: 4
Arena Champion: The Crimson Blade based on the Rogue class
Wofjaw Arena
Enemy Spawn Locations: 4
Arena Champion: Alfrig Wolfmaw based on the Primalist class
10.6 General Strategies
The waves in-between every 5th wave will have the next wave automatically begin once at least 1 enemy remains. For example, wave 13 will not start until you have successfully killed all enemies or at least 1 remains in wave 12. So, during harder waves, if you get down to a challenging enemy and an easy enemy you will typically want to defeat the harder enemy first so that it doesn’t continue on into the next wave, making the next wave easier. If you get down to 2 challenging enemies, you typically want to weaken each equally so that they can be killed in quick succession before the next wave begins.
Damage over Time (DoT’s) can be very dangerous, just by its nature of avoiding several of the players’ defense mechanics, so avoiding enemy DoT’s can be vital to success.
10.7 Ladder
For each character you enter the Arena with the highest wave clear is automatically uploaded to EHG’s Arena Ladder. While only the top 100 clears of each game mode (Hardcore, Solftcore, SSF Hardcore, and SSF Softcore) may be displayed in-game, outside the game you can visit the Last Epoch Ladder webpage to break those modes down further by class.
Currently, the ladder is susceptible to cheating as its data comes from the offline save files of players. These files can and have been tampered with so all ladder data should be viewed with a certain level of skepticism. Once server authoritative multiplayer arrives the ladder will become a far better resource of Arena data.
A key note about the skills displayed for each character on the Arena Ladder; they do not necessarily represent the skills that were used to make that run as the skills update, even after the run, if they are changed.