I am having a really hard time trying to figure out what rarity each item is. My suggestion would be to add the rarity/type in the tooltip like you do with uniques and sets. Just add common, magic under the item type
If an item has 1-2 modifiers itâs magic, if it has 3-4 itâs rare. If it has 1 or more t6/7 affix itâs an exalted item.
There is an option to have long item names which should make it clear if youâve not enabled that. So instead of seeing a blue/yellow Dawn Blade, youâd see a Spellbladeâs Assassinâs Dawn Blade of Suppression and Wounds (4 affixes, which makes it a rare/yellow).
The game also puts the number of preffixes/suffixes as dots before/after the name on the nameplate of the item when it drops.
The other side of this is that items in your inventory are very hard to distinguish. I can get by with the prefix and suffix dots for items that are dropped but if you think that it is acceptable to have to check every itemâs prefix and suffix count to determine its rarity, then the point of having the different background colors is pointless. Board games and other video games implement colorblind modes by introducting visual differences that donât rely on color such as different symbols or different colors for different types of colorblindness.
Yes, I think it would be a good idea to have an option to help people with the various types of colour blindness get the same information out of the game as those that donât.
Discutions about colorblind people and ARPGs are very old.
I remember in Poe, about 5 years ago the same discutions. Also the GGG never says anything about that, even a scratch to think changing something or add a colorblind mode.
please, if anyone on the devs are reading this donât do that.
I think the problem itâs very very simple to resolve.
Just add an option about colorblind mode activate on / off and add some features on the filter like:
- simple item
- to magical item
- to rare
And etc, etc, etc.
In my opinion itâs out of question, all games must have some minimum accessibility. Think about it Devs itâs not so difficult to implement.
Iâd recommend voting for this top at the top and try to get more people to do it so the developers can see it.
If youâre going to change loot filter pallets for colour blind people then you need to go through the damage colours as well (orange for fire, teal/aquamarine for necrotic, purple for void, etc). While itâs nice to have clearer item rarity colours not being able to tell which type of damage is coming your way may kill your character.
Iâd assume that ideally the devs would add an option that shifts the pallet colours to specific other colours for specific flavours of colour blindness. The only one I can remember is reg/green though I know there are others.
I also know that unity has a number of plugins to can be out in the rending pipeline to aid with recolouring for colourblind users.
As far as I know the best way to improve some system with accessibility itâs asking to someone with the problem.
By the way, if Last Epoch, going though accessibility option for a color blind, in my opinion the game will growing up a thousand of years. Because the other similar games, âgiving a shietâ for this problems.
Either I suffered from a sudden onset of colorblindness myself, or the 8.2 patch really muddled the inventory colors together.
Itâs not likely to be you. On a 256 color panel test, I scored in the top 10% of men (women generally score better on this test). The newer inventory is much harder to tell at a glance, even for me.
I assume youâre not talking about the bug where items in your Inventory are missing their background colour?
I can still see color. Itâs just really muted.
The issue stands out more when you have smaller items close together.
https://i.imgur.com/3yyZXe6.png
You can still tell them apart, but mostly because the objects are different. The backgrounds donât help much.
I think the colorblind mode might be to use symbols over the top of the items while they are in inventory, then different markings or borders to denote rarity.
https://i.imgur.com/noX9I94.png
My thought is using either shaped borders or hashes (for affixes) to give some indication.
I would definitely ask them for input on which kinds of systems would benefit them most. My suggestions are just that, and based on an effort to empathize with their difficulties on the issue. I donât know if/which of my suggestions might help them, but they could tell me if any of them do and which they would prefer.
This is a great idea. Other games and board games implement something similar. Iâd be keen for something like this in place of a graphic of they ring. It would only be displayed when colourblind mode is toggled and an option for replacing item display pictures with symbols or something similar.
I am in a different Timezone so I canât make the live stream but is someone able to ask?
I usually end up catching up on the live streams via Youtube, so probably canât help much on that side, but you could use the official Discord. They have a channel for asking the devs questions (just donât ping them).
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