Collecting Gold Pet

Would be nice to have a pet to collect Gold on the ground like we had in D3
Like the Juvelile Skullen you have on the BackPack would be cool :slight_smile:

Careful, some here are going to accuse you of wanting to turn the game into a ā€œTaking your pet for a walkā€ simulatorā€¦

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Mike has been asked during last Friday Devs Stream.
They donā€™t plan to do it. But itā€™s not off the table.

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Personally, Iā€™d rather have the pet pick up shards, but I know thatā€™s not going to happen :joy:

So far I havenā€™t found the need for one, tbh. Maybe itā€™s because I havenā€™t yet reached full endgame (meaning high corruption and T4 dungeons), but I have more than enough gold just from what I autopick up without having to detour. Maybe with more content weā€™ll have more things to do with gold, but it doesnā€™t feel like a priority to me for now.

A few dozen stash tabs and a few runs to Lightless Arbor will cure you of ever thinking you have enough gold. :rofl: :wink:

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And hereā€™s said dev stream where Mike was asked, ā€œWill the purchasable/equippable pets in-game ever be able to go around and pick up gold for you?ā€ and his answer below:

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Yeah, I only have about 20-30 tabs for now (which is already amazing when you consider other ARPGs) and I know the price will keep going up.
I also know that Arbor dungeon was created as a gold sink, so you can always use more gold. However, Iā€™m not sure a pet picking up gold would help that much. You already autopick up most of the gold, plus gold shrines/echoes would make the leftover gold on your normal runs kinda negligible. If feels that way, at least, but as has been pointed out, I still have to experience the full endgame :stuck_out_tongue:

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Iā€™m not advocating one way or another because Iā€™m fine either way but it would 100% help. I leave a LOT of gold on the ground behind me as I farm monolith (arenas are a little different as itā€™s a small area) because I donā€™t always take the time to circle back to get it.

So, on the one hand, I know LE devs are very, very committed to not automating things and encouraging the player to ā€˜interact.ā€™ Meaning, itā€™s my ā€œfaultā€ for not going back and picking it up. Having a pet would slightly discourage this more interactive environment paradigm the devs really want to have.

Well, if you were to implement a pet like in D3, it had a radius. Slightly smaller than the screen. So if you do quick runs, especially drop and run builds where you drop a totem/summon/whatever and move on while it kills the mobs offscreen, the pet still wouldnā€™t pick it up because you would be away from it radius by the time the mob dies.
If you do nova damage, though, it might pick up more while itā€™s in range. So yeah, it would always help and if youā€™re always needing gold it would never hurt.

In the end, though, it would be easier to just increase the pickup radius rather than coding a pet for that purpose. Youā€™d achieve the same purpose in a much simpler way. Maybe add pickup radius affixes so you have to make a choice? If you have to drop some more useful affixes for a larger radius, that would offset the ā€œloss of interactionā€.

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