Would be nice to have a pet to collect Gold on the ground like we had in D3
Like the Juvelile Skullen you have on the BackPack would be cool
Careful, some here are going to accuse you of wanting to turn the game into a āTaking your pet for a walkā simulatorā¦
Mike has been asked during last Friday Devs Stream.
They donāt plan to do it. But itās not off the table.
Personally, Iād rather have the pet pick up shards, but I know thatās not going to happen
So far I havenāt found the need for one, tbh. Maybe itās because I havenāt yet reached full endgame (meaning high corruption and T4 dungeons), but I have more than enough gold just from what I autopick up without having to detour. Maybe with more content weāll have more things to do with gold, but it doesnāt feel like a priority to me for now.
A few dozen stash tabs and a few runs to Lightless Arbor will cure you of ever thinking you have enough gold.
And hereās said dev stream where Mike was asked, āWill the purchasable/equippable pets in-game ever be able to go around and pick up gold for you?ā and his answer below:
Yeah, I only have about 20-30 tabs for now (which is already amazing when you consider other ARPGs) and I know the price will keep going up.
I also know that Arbor dungeon was created as a gold sink, so you can always use more gold. However, Iām not sure a pet picking up gold would help that much. You already autopick up most of the gold, plus gold shrines/echoes would make the leftover gold on your normal runs kinda negligible. If feels that way, at least, but as has been pointed out, I still have to experience the full endgame
Iām not advocating one way or another because Iām fine either way but it would 100% help. I leave a LOT of gold on the ground behind me as I farm monolith (arenas are a little different as itās a small area) because I donāt always take the time to circle back to get it.
So, on the one hand, I know LE devs are very, very committed to not automating things and encouraging the player to āinteract.ā Meaning, itās my āfaultā for not going back and picking it up. Having a pet would slightly discourage this more interactive environment paradigm the devs really want to have.
Well, if you were to implement a pet like in D3, it had a radius. Slightly smaller than the screen. So if you do quick runs, especially drop and run builds where you drop a totem/summon/whatever and move on while it kills the mobs offscreen, the pet still wouldnāt pick it up because you would be away from it radius by the time the mob dies.
If you do nova damage, though, it might pick up more while itās in range. So yeah, it would always help and if youāre always needing gold it would never hurt.
In the end, though, it would be easier to just increase the pickup radius rather than coding a pet for that purpose. Youād achieve the same purpose in a much simpler way. Maybe add pickup radius affixes so you have to make a choice? If you have to drop some more useful affixes for a larger radius, that would offset the āloss of interactionā.
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