(Hi there! First post I apologize for my verbosity lol)
I made a Falconer for my first major character: a level 59 DoT Acid Flask build with a bow that sort of works. Made some other characters with the other classes, too, but I want to build another Falconer. My problem, however, is that I want too many things at once, so I would like some help narrowing the build to a comprehensible level. Iāve got it down to Cold stuff and/or āShadowā stuff. Hereās my current train-of-thought:
- I have a Vial of Volatile Ice I think is cool (no pun intended). That would mean Acid Flask again, with Falconry throwing the Flasks. Also using a 1H weapon this time instead of my bow.
- While Iām building Cold Damage with the Vial, I see Umbral Blades and Decoy have Cold options. Explosive Trap too. Theyāre all Throwing Attacks, as well.
- There are a couple nodes related to Umbral Blades in the Aerial Assault and Dive Bomb skills, and Dive Bomb can trigger Decoy and/or Explosive Trap.
- To get to Dive Bombās Umbral Blades node, I would pass through the node about Shadow Falcons, which took me down a tangent: āI would need Shadows for the Shadow Falcons!ā
- The problem there is that only Aerial Assault can create a Shadow, and only if it kills something. To create Shadows more reliably during bosses or whatever, I would need an entirely different skill (or skills) to create the Shadows, such as Smoke Bomb or Synchronized Strike.
- I only just learned that the Shadows could copy Acid Flask.
And thatās where I stopped, having gone in a circle lol. 5 skill slots is not enough for everything I want to do, so like I said Iām hoping for some assistance trimming this mess into a workable idea. Is there something potentially here with the Shadows, Shadow Falcons, Cold versions of the aforementioned skills, and Acid Flask?
Thank you in advance <3
Edit: I should mention I donāt care if it turns out to not be absolute top-tier material lol. As long as it can be reasonably fine and still fun.