Cold damage dealing enemies feel significantly stronger than others

This could be just me, but it really does feel like Cold damage dealing enemies are dealing much more damage than other enemies. For example, this Wengari mob riding on a big mount (Wengari Vanguard I believe it’s called) does a briefly telegraphed Cold attack which leaves a puddle behind. This kills even my tankiest builds within half a second, whereas I could take any other form of damage for much longer. The big Ice Golems and their Avalanche attacks seem ridicilously strong as well. Am I the only one noticing this? Not calling for a nerf, but it feels weird when specific non-elite enemies deal a dozen times more damage than the rest.

I agree that there is some disparity in the level of danger of certain abilities.

But things like the Rime Giant Avalanche are in a good spot IMO.

I rather would have more skills being buffed to a similar level.

Regarding the other ice attack you are referring to: alot of enemy skills do DoT damage, which excludes alot of your defensive layers like Armour, Block Glancing Blow and Dodge. This makes them significantly more dangerous, because only a few defensive layers are protecting against those.

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