First off- There should absolutely be separate prophecies for Runes of Havoc and Runes of Redemption, and probably Glyphs of Envy too. Having to re-roll for generic rune drop prophecies and hoping I get lucky feels super clunky, and antithetical to the idea that CoF promotes target farming and crafting your own items. I know they’re supposed to be rare, but Runes of Havoc in particular are super cool. They have changed how I think about gear, how I set up my loot filters, and how I think about crafting. I would be willing to pay a premium of Favor to have a steady supply of them.
Secondly- I know I’ve seen this in other games, especially mobile games that have randomized stats on gear that you can reroll- it would be awesome if there were a function within the prophecy telescopes to pick which specific prophecies you are looking for, and then click a button and let the game reroll automatically until it generates one of the ones you want. Having to individually mouse over all the relevant icons, only to discover that none of them are the one specific type of thing I need, then going down to click reroll and start the process again and again is slow, tedious, and takes me away from actually playing and enjoying the game. It would be even better if you could set certain conditions you were willing to skip on (Lenses help with this obviously) and if you could set a “cap” of how much favor you would be willing to spend before the automatic rerolling stops.
Cause im like op, when im searching for say adorned idols, I dont care if I see a rarer prophecy, all I want is adorned and I will skip all other proph for them.
So with how i engage with the system thats what I want, I dont care how much favor it costs, just let me get the prophecies I want without mucking around with menus.
There are specific prophecies for every other type of Rune, so why would this be different? If can target Ascendance, Creation, Weaving, Removal, or even Discovery (for whatever reason), why can’t I target Havoc and Redemption, the ones I actually want and need?
To be fair, you already have prophecies for specific runes/glyphs. You only don’t get them for the rarer ones like creation, ascendance and the new havoc/redemption ones.
I would argue that you could add redemption prophecies (it’s the less useful of the 2 anyway), but havoc should remain as they are.
Although redemption is only slightly less rare than RoA (havoc is exactly as rare), so…
This would be nice, but I would rather have a system where you pick the various parts you want at an inflated cost.
So if you want unique chests for killing exiled mages in monoliths, you could either roll and see if you get one for (as an example) 5k favour, or you could select the conditions and pay 10k favour for it.
There aren’t, though. Many runes don’t have specific prophecies. Including creation.
I don’t know the answear to that. But judging by the effects of mentioned runes only, I think it’s fairly obvious why the most powerful ones cannot be target farmed… Especially Havoc and Redemption are way above the curve of power any other given rune can offer.
Then they must be ultra rare to show up, because I’ve never seen one for creation, ever. And I’ve rolled for runes very often.
In any case, I am wrong about that, which invalidates my argument.
So what I have to say about that is that they probably forgot to add the new stuff to prophecies (much like weaver’s idols prophecies) and they should add them.
I understand their power and why they are rare. I’m more frustrated that the “strat” right now is to search for generic prophecies of non-specific rune drop piles, and get a bunch of those to hope that some of them will roll into the one that I actually specifically want. It just doesn’t fit with how CoF is supposed to work. I’d be willing to pay way more Favor to have those guaranteed drops.
I really don’t think so…
Runes of Creation are much less dominant now, with the addition of the guaranteed affix slam, as they were mostly used to clone the perfectly rolled double T7 to increase the odds of hitting one of them.
You don’t even hear content creators talking about it anymore, when they’re talking crafting guides and stuff… It’s all about Havoc and Redemption now.
Really don’t know if it’s intended by EHG to not have specific prophecies for said runes, but if it is, I guess it would still make sense?
Yeah, I mostly agree with this, and share the feeling. It can get frustrating trying to farm Havocs… but at the same time, no other rune has equivalent power… they’re just a joke compared to Havoc…
Yes, you can target farm Creations, then what? You gather, say, 200 creations and try to get a Red Ring out of them? Most people that does this will most likely get none, ending up with 200 crappy unique rings.
It’s really not comparable to Havoc, which can generate a perfectly rolled super rare T7 affix with less than 5 runes used (heck, it can even make T7 experimental affixes). Most people that use 5~10 runes of havoc will most likely get their desired outcome. And 10 runes of havoc raw drops are way easier to achieve than 200 creations with prophecies.
This is probably the most deterministic way of achieving a crafting goal in this game, So I really think it should not be further facilitated.
It still wouldn’t make sense. Rune of creation is still the rarest one (99.5% reroll chance) vs ascendance and havoc (95% reroll chance).
So the fact that you have prophecies for the rarest item (creation) and one of the next rarest (ascendance) and you don’t have one for 2 runes that have either the same or lower reroll chance doesn’t make sense.
If creation isn’t as useful and should be more freely achieved, then the rarity should change.
Either way, if there are prophecies for all runes and glyphs, there should be one for havoc and redemption as well.
I would understand if they were to make it so that any that is above a certain rarity doesn’t have a specific prophecy, but singling those out because of… reasons… makes no sense and has to be an oversight.
It will still help with 2-3LP slams.
But the principle has to remain the same. If you can target farm all runes/glyphs, even the rarest, you should be able to target farm these as well.
It just increases chances. Havoc requires you to craft in a specific way to actually get a good result (still RNG dependant) and redemption doesn’t even have great odds of success.
There is no reason to exclude them from this.
If my initial assumption was correct and some runes/glyphs were excluded from specifc prophecies, I would argue (like I did) that it should remain the same.
But I was wrong, so this situation doesn’t make sense and feels like an oversight that should be fixed.
Ah, I hadn’t check that… I assumed Havoc had at least the same rarity as Creation.
So yes, this is the flawed piece in the whole equation… It really doesn’t make sense for the rarest rune to have a specific prophecy while a rune that’s more common doesn’t.
Maybe they should adjust Creation’s drop rate then, since it’s way less powerful than Havoc?
I don’t think so. Given that all runes were always available, having havocs/redemptions be available as well is actually a balancing necessity for CoF vs MG.
Because currently MG can look for exalted gear that has the affix they want but they can also look for any exalted gear and use those two runes.
So for CoF to have the same chances, they have to be able to farm more of these runes, so they can apply them more often on the random gear they get.
That is my opinion anyway, given what I learned today about these prophecies.