CoF Prophecy UI/UX Rework
Problem
Acquiring several prophecies in the Observatory that meet your specific requirements can be quite an arduous task in its current form, potentially taking upwards of 10+ minutes to fill out your roster of 48 prophecies (depending on how strict you are with your requirements). The process of rerolling through dozens upon dozens of prophecies to find those that you want can wear on you and over time can become something you dread having to do.
What if you could select the prophecies you want more quickly and efficiently, allowing you to get back to doing what the game excels at and thatâs letting you kill monsters to obtain exciting loot? I hope to provide a solution that does just this.
Potential Solution
Firstly, the lenses will be baked into the UI rather than purchasables at the faction vendor. This removes the clunkiness of having to purchase lenses that you may or may not use one time and then discard or place in your stash for later, taking up valuable stash space. I envision most of these lenses will unlock as you progress through the faction ranks, as EHG deems fit.
You click on each of the lens slots to display the options available to them, provided theyâve been unlocked. My solution consists of 4 lens slots; Item, Rarity, Content, and Uses. However, I also provide of an iteration that consists of 5 lenses for even further player agency over the content they choose to engage with.
More than one lens can be selected in each lens slot allowing for multiple Items, Rarities, Content, and Uses to be used when populating the prophecies that appear. If no lenses are selected in a lens slot then it defaults to all unlocked lenses in that slot being selected. Thereâd have to be error detection done, likely at time of clicking Reroll, to verify if any results exist for the combination of lenses selected. Also, lens slots with a large array of lenses, like the Item lens slot of the Eos telescope with its 15 weapon options, will likely need to be displayed in 2 or three rows to comfortably fit on-screen.
Item
You select each item slot youâd like to be given prophecy options for., providing prophecies for only those selected. This telescope provides options for Helmet, Body Armor, Belt, Gloves, and Boots.
Rarity
You select the rarity of the item prophecies that appear. The Arctus (armor), Eos (weapons), and Mesembria (accessories) telescopes all provide Rare, Exalted, Set, and Unique as rarity options. The Dysis (idols and consumables) telescope differs from these telescopes and would require different Rarity options, which I discuss later.
A fifth option, Weaverâs Will, could also appear here. This would further reduce the amount of unwanted options that could populate the prophecies window, if the player didnât want to see these items. It also makes it easier to find prophecies of this type for those that do.
Content
You select the content you want to play. While Iâve added all options that currently exist in-game, which include Campaign, Arena, Dungeon, Non-Monolith Events, Monolith, and Low Corruption Monolith Events, Iâd prefer if a fifth lens option was available for âEventsâ that dynamically populated based on the content selected. The reason for this is because youâre now selecting the content you do want to play rather than the content that you donât.
For example, if the Monolith lens was selected in the Content lens slot then the Events lens slot would populate with all events that could appear within the Monolith. So you could conceivably choose Exiled Mage, Champion, and Nemesis lenses if you only wished to complete prophecies with these events in the Monolith.
This would allow EHG to do away with the âObscuring Lens of Timeâ, which removes prophecies from having Monolith events, and the âObscuring Lens of Corruptionâ, which removes high corruption events in the Monolith, as their effects could be rolled into the Events lens slot. So the final options for the Content lens slot would be Campaign, Arena, Dungeon, and Monolith in this scenario, which would be preferable in my opinion. However, I realize this requires more work to implement and does give the player a lot of power in choosing the content that they wish to interact with.
In my view these are good things but considering the current system contains several layers of friction that purposely encumber the players ability to obtain the prophecies they truly want, I imagine such a paradigm shift may not be desired. But if players are going to spend the time regardless to get the result they want should that time not be spent having fun rather than standing in town clicking on menus ad nauseam? Iâd say yes.
Uses
The âRefracting Lens of Rhymeâ, which doubles the uses of a prophecy, would be removed and integrated into its own lens slot that allows the player to select options for 1, 2, 4, 6, or 8 uses of a single prophecy.
Favor Costs & Rewards
Favor costs and reward amounts would have to be readjusted appropriately as both of the Refracting lenses would be removed, with one (âRefracting Lens of Rhymeâ) essentially being built into the system while the other (âRefracting Lens of Wealthâ) I feel is less needed with the increase in player agency over the prophecy system. However, it too could be something thatâs unlocked through faction rewards and either baked into the system or simply a new checkbox that unlocks in the telescope window alongside the other two options that are already there.
Dysis Telescope
As mentioned earlier, this telescope is unique as the Rarity of its items differ from the others. To solve this Iâd separate the telescope into two; one for Idols and the other for Consumables (Affixes, Glyphs, Runes, and Keys). In the Idols telescope Iâd have 3 Rarity options:
- Normal (or Basic) - consists of the Eterran, Lagonian, and all class specific idols that currently exist.
- Weaver - consists of all Weaver versions of the Small, Minor, Humble, and Stout idols.
- Unique - consists of all Unique idols.
In the Consumables telescope Iâd have 2 Rarity options:
- Normal (or Basic) - consists of everything not stated for the Rare lens below.
- Rare - consists of all Affixes with red text (i.e. Hybrid Health, class specific affixes, etc), Glyph of Despair, Rune of Weaving, and Rune of Creation. If the Rune of Havoc, Rune of Redemption, or similarly rare items ever make their way into the prophecy pool then theyâd also be added to this category.
Itâd also be preferable if the icons used to distinguish items like Idols, Glyphs, Runes, etc showcased the actual item in question rather than a generic icon that represented all items of that type. Like if a Rune of Shattering is an option in the pool of prophecies shown then itâd display the Rune of Shattering icon rather than the default icon used for all runes. This would make it far easier to identify if the prophecies displayed were for those that you desired.
Gameplay Example
Lets say youâre still early in your characters progression, looking for a specific Unique helmet, and wish to only do Monolith content with prophecies you can repeat several times. In this example youâd likely select the Helmet lens from the Item lens slot, the Unique items lens for the Rarity lens slot, both the Monolith and Low Corruption Monolith Events lenses from the Content lens slot, and x4, x6, and x8 lenses from the Uses lens slot.
After youâve made your selections the lens slots will each look like this. Lens slots with multiple selections will display the first lens icon in the list followed by how many additional lenses were selected, which in this case is +1 for the Content lens slot (as 2 were selected) and +2 for the Uses lens slot (as 3 were selected). The only prophecies that now appear are for Unique helmets with varying events that fulfill the selected lens requirements.
Admittedly this solution draws inspiration from this Reddit thread, but Iâve expanded and changed it somewhat. Though, Iâd be satisfied to see any solution implemented that solved this problem.
CoF Faction Window Sort & Search
Currently the CoF Prophecies window only shows the prophecy reward icons, which arenât overly helpful considering several prophecies still share the same icon, with their color being associated with the telescope they were purchased from.
What you donât know from a glance without hovering over each icon is the content (Campaign, Arena, Dungeon, or MoF) you need to do, the event you need to fulfill, and if thereâs a condition attached to it (ex. Corruption 240+ or a certain Arena Champion). What if you could sort, search, or view it as a list to see all of these details? I took inspiration from the MG Bazaar panels for mock-ups I produced that showcase such functionality.
This would allow you to sort prophecies by Event, Condition, Reward, or number Fulfilled. You could also search words like âHeorotâ or âRahyehâ to view all prophecies you have for these specific Monolith bosses.
Overall itâd be very helpful knowing which of my 48 prophecies involve killing Abomination, or an Arena Champion, or Majasa, or provides Rings as a reward, etc. Itâd allow me to prioritize where I should farm next more quickly without having to hover over ever prophecy icon and mentally try to organize it in my head.