If you play them as your first build then sorry to say… you fucked up in your choice.
Those are builds you can do when you’ve finished another character… or 2… or 3… or even more.
There’s dozen’s of builds out there which don’t need that to function.
And I really think those also don’t need it to function for empowered monoliths on 100 corruption actually.
If they do to even be viable then daaaamn… why choose such a shit build for your first experience? The mechanical depth behind them is not something you can properly play out as a beginner anyway, lacking the in-depth knowledge of the content and how it’ll mess with your build. It’s a prime way to set yourself up for failure.
yeah its stupid am farming at around 300-350 corruption and am level 9 favour but the drop rate for stuff is non existence and i cant enjoy my build or even try it to the fullest due to bad drop rates -.-
I’ld be interested in seeing all those builds that simply don’t function without LP.
For one, my Warlock runs ring/belt/weapon from Soulfire (I assume you mean that fire lich) and he does just fine without LP. I mean, I got 1LP on belt & ring while farming the axe, but that got me 27% void dmg and 45% spell dmg (as a DoT build) so none of that is actually game breaking.
I have also run plenty of Shaman/Druid builds in the past with Frostbite and none of those really needed LP either. Was a few LP here or there a potential damage boost? Yes. Was it mandatory to hit 300+ corruption? Nope, my Upheaval Druid even ran 42% phys res at 300 corruption by accident once and I didn’t even notice it from combat.
agree with this, while i dropped several needed boss uniques with 1 (or even 2) i cant drop 1LP shakles, shit drop which cost 80k on MG. As this cant drop from prophecy this is extremly weak part of CoF. I also agree level 9 is a joke
In theory if your willing to take a long time to beat a boss, even if it took an hour per fight. You could make the arguement then LP is not needed. In my opinion, if a fight takes longer then 3 min, its probably means the build needs more lp
If it takes you 1h without LP, not even 4LP everything is gonna help reduce that to below 3min. (Assuming you atleast have T18+ rares that somewhat fit your build to start with)
You’re also moving the goalposts again.
If I take 4-5min to reliably kill a boss at T4 or 300+ corruption, that doesn’t mean the build doesn’t work, because I’m not dying in those 5min. The build allows me access to all potential game drops, so it works. The only thing LP gives me, is less chances to fuck up & die and more time to spend on the forums telling people how wrong they are.
If you insist that any build that can’t essentially do X amount of DPS without LPs is useless and needs a buff, then you’re the exact reason why devs aren’t keen on giving us target dummy DPS meters.
Going from 0lp tp 4 lp can in some cases bring a fight that would take 1 hour down to around 15 mins, so not sure what you are talkinf about. Out of the gear a single ring can offer in theory up up to 200% increase in damage + 2 suffixes.
Same applies to a 4 lp item as resist shred. Which can add close to 40% increase in damage. Now you dont need 4 lp on every item, but doing so can add close to 400-800% increase in damage, that is almost 2X faster with just 2lp. 4lp item could half that again.
Now i never moved the goal posts, i said what i believe would be a none viable. If you can show me a video of someone fighting a boss for an hour long and winning, then we will talk
On most bosses there are no dps checks. But on some like shade of orobos, famosus, lich, where there are hard dps checks or survival checks, difference between LP may be difference of you clear it or not. Vast majority of bosses you may be able fo make an arguement.
4-5 min is a long time, i try to clear bosses in under 1 min of dps, not all bosses provide yoi large openers so those 1 min may be spaced out over 30 openers. That makes it take a lot longer. No way i am slogging it out for 5 min.
I’m tired of this excuse for why it’s fine 3LP+ being so ridiculous to obtain. If they aren’t needed, then there’s no harm in making them realistically obtainable. If they are needed, then there’s no reason to make them so unrealistic to obtain. Don’t get me wrong, I understand the concept of chase items. But 3/4LP aren’t them… RNG stacked on RNG stacked on RNG stacked on RNG stacked on RNG isn’t chase…anymore than the Powerball is a chase source of income.
And, I’ll also point to the ridiculousness of there not being any way to reroll the values of a Unique/Legendary… so even if you do win the lottery, and a 3/4LP does drop, there’s no guarantee the affixes will be good enough you’ll want to use it. Especially if you’re using it for some +_level threshold (like Wraiths).
A chase item should be a no-brainer, HELL YEAH! drop… not a, “well, fuck. 4LP, but min rolls…fuckmylife fsigh” let-down.
You said a fight needs to be done in 3min for you for the build to be viable.
1 hour is 20x 3min.
That means you need 2000% increased damage if you somehow managed to have 0% before. If you add phys shred and infinite armor shred, which you somehow didn’t have before, and we’re doing phys hits only, then we’re down to ~1000% increased damage vs 0%. That’s a T7 affix on every slot.
And if you do stumble into something as low as 200% increased damage through rares or just, you know, what the uniques already have, you then need 3000% increased (and plenty of shred chance) to go from 1h to 3min. I doubt I could notepad myself that much stats on Legendary crafts.
And that’s all without the boss DR mechanic, which would up that initial requirement of 2000% increased far above mathematically possible levels even if you compared to a completely naked unspecced character.
And the single boss fight that is technically a hard dps check is Cremorus, and that’s only because you eventually run out of Soul Embers. Although if you somehow manage to get enough survival for the floor stuff, you’ll also have it for the fire wave / necro ring and could just not swap shields and dodge the rest. All the others, damage just reduced the chances you mess up, but never makes it impossible.
And if tomorrow you did double your current damage, you’ld still need more than 30s of casting/attacking to kill the boss, due to the scaling DR mechanic. I really think you’re overestimating the increased damage stat here.
That’s not what I’m saying though. I’m saying the argument of making 3LP+ easy to get because it’s mandatory for builds is false. That does not make the opposite true.
There is though, it lessens the room EHG has to design Uniques in. Because if every Unique is relatively easy to get atleast 2 LP on, they aren’t replacing Exalts, they are replacing the implicit of an item. If you basicly say “4LP should be the chase”, every build planner should be, in essence, a full unique setup. I mean, why not run an Omnis or Aurora’s Timeglass if you can just get 3LP on it right?
LP serves as a counterbalance to how strong the item is, compared to a reasonably obtainable Exalted Item. If everyone could reasonably get themselves a 4LP Exsanguinous & Last Steps, then that would be mandatory in every build, even at 0% Ward Retention, and EHG should just delete all other unique chests & boots from the game, because they are that strong of an effect.
They aren’t though. I mean, none of the super-rare items are build-defining even at 0 LP, with the Red Ring probably coming the closest due to its total stats, but even then the 10% DR requires you to sacrifice some elsewhere.
Powerball is mathematically never a long term source of income, unless you run it.
But tell me, if RNG stacked on RNG etc. isn’t chase, then what exactly is a chase item to you?
This one I do agree on to some extent, because you can’t balance back certain unique rolls with a +1LP no matter what you put in there. But that isn’t a good argument to get more LP though. It would be far better to fix the source of the problem (important stat rolls) which also affect 0 LP drops, and then re-evaluate LP chances anyway.
I’ll be the one reasonable person here and just say that I agree that farming boss drops in CoF compared to trade is lame. No meaningful way to increase drop chance other than get a blessing for the item type you need to drop. Trade players can just save up enough gold playing whatever content they want to get a unique with well-rolled affixes and 2+LP. CoF players have to grind the same content endlessly just to get a single drop that may or may not even be good.
P.S: please don’t respond with 6 paragraphs about how you don’t need LP or good affix rolls. We’ve all read your essays already. We just want CoF end-game to be remotely comprable to the ease of trade.
Please quote the exact spot I said relatively easy to get, then I’ll address the rest of your argument, built on a misrepresentation of what I actually said.
The point of chase is that you can actually catch it. Otherwise, most would just give up on it. So instead of it being chase it should be pipe dream items, instead. Just to use more accurate terminology.
If 3LP+ is realistically obtainable, why wouldn’t 2LP be relatively easy?
Either it’s noticeably more common (thus, relatively easy vs “realistically obtainable”) or it isn’t and you might as well not have 1 & 2LP in the game.
And winning the lottery is also a pipe dream. But expecting to win it in the next 3 months is unrealistic and not something I should financially plan around. And I’m about as likely as to win every lottery in the next 3 months as I am to get a 4LP Ravenous Void from Gaspar. Will there ever be a time I’m farming Gaspar for it? Well, maybe after these 78 build ideas I have are levelled. But when I do, I won’t complain that it won’t drop, because it’s meant to be a rare thing, not “realistically obtainable”. Neither will I try to design a build around ‘needing’ it at 4LP.
If you reach 5 you’re already on the high end with a non-optimal build for it, much beyond and you’ll likely die sooner or later from a mistake.
Not to speak that even talking about a 4 LP item is nonsensical from the start. How many do you have of those? How many did you drop over the last 1000 hours of playtime?
I have a whooping ‘0’ in 450 hours of total playtime and most others are around the same.
You don’t need a single LP on any item.
That’s the point of them being chase items, permanent sought after upgrades pushing you past the conventional limits of your build.
Why not? 5 minutes is long but not something not a single build will face. Unless you’re beyond a stage where you can simply survive singular mistakes it should pose no problems. And for the majority of bosses you can do ‘perfect kills’, only a few don’t allow you to do so.
Then I recommend switching the game since they’re intentionally extremely rare.
A chase item needs to be something you have a low chance of acquiring during a single cycle, a viable one, especially when target-farmed… but overall you should only drop 1 of those you want when playing a lot during those 3 months.
That’s a fallacy.
They’re hard to acquire to leave players which invest thousands of hours into the game a form of content to strive towards.
They’re not to be ‘realistically’ acquired for the average joe player. Heck… they’re supposed to never even see them on one of their characters. And that’s fine.
Gatekeeping?
Yes, time related. Reasonable for an ARPG is 250+ hours of dedicated farming for those people and I’m as sick of hearing the counter-argument as you are of not obtaining it.
I’m not someone investing thousands of hours easily, but I stay in games long-term and also want something for people like me… and I’m by far not one of the people investing the most time here.
So I hear ‘I’m not happy with a 3 LP item having an extra T7 + 2 T5 stats on it’ out of there.
That’s ridiculous. No matter the rolls of the unique.
I actually do use that build. Nice bonus to have a unique rather then an exalted chestpiece. Needed? Not even remotely. Especially with the wraith builds available currently since they’re all ridiculously powerful minion builds.
So especially that example is a bad one.
If you find any 4 LP item a letdown then you’re really really playing the wrong game.
You’re holding enough gold for MG in your hands to buy outfits for 5 characters. We’re talking about 100+ mil
Yes, I know there’s some 4 LP items on the market which cost a lot less… but that’s their fault, those items are far more valuable then 10-20 mil. They’re utter and utmost end-game no matter of the roll.
To come back to topic:
Yes, a mechanic is needed for that as it’s a weak point of it.
Done.
Everyone’s just argumenting to the arguments of those defending specific reasons which are not upholding or hyperbole.
I’ll gladly give you the LE itemization overview:
Every unique is obtainable, some of them are chase-uniques, specifically some boss drop uniques.
Every unique can be obtained with 1 LP, those are powerful items if they’re on an already existing chase-unique. Still… reliably obtainable.
LP 2+ is nothing anymore, those are pure random rolls if you’ll see them for the rare uniques, their inherent power level already is so far apart from the others that acquiring them is like crafting a near perfect item in PoE. Be happy if you get it, never ever ‘chase’ it, enjoy yourself massively if you get one into your grasp.