Class-specific affixs does not show up when putting Unique items into Forge

I wasn’t sure whether to post this as a bug or feedback, but I’ll report it here.

When putting the Set or Unique items into the Forge, the class-specific affixes do not show up. (Armors, Helmets)

Unique armor in forge

Non-Unique armor in forge

(When creating a filter (for a Legendary item), I put the item into the Forge and look for an applicable Affix, so if I put in unique armors or unique helmets, I feel a bit inconvenient.)

You can’t forge uniques. So it makes sense why the affixes don’t adjust on the right

Of course I know that. :wink:
Hmm, this may be a problem with my own use of the item filter.
I don’t like to include extra conditions in my item filters, so this may just be bothering me.

For example, a ring can have incremented cold damage, but not added cold damage.

I guess I should search for cold and check all the affixes of offensive and class specific in the output conditions.
If you do that, the items filtered that are not applicable.
Personally, however, I don’t want to check the added cold damage checkbox in the filter for ring.

I just want to find the applicable affixes for the equipment beforehand and then set the filter.
And I can’t remember for many affixes, including class specific mods, which equipment they apply to.
(It would be best if only the affixes that can be applied to equipment parts were shown, but that’s another feedback.)

That’s why, I felt that this was a bug, when I put a unique item on the forge, the non-specific affixes are displayed though the specific affixes are not. :thinking:

Also, that unique you put in wasn’t a class-specific item base so it wouldn’t even if affixes should show up which they shouldn’t.

That is what happens at the moment, but I suspect affixes shouldn’t show up if you put a unique in 'cause you can’t craft it.

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Also, that unique you put in wasn’t a class-specific item base so it wouldn’t even if affixes should show up which they shouldn’t.

Ooh, I did not notice it! :scream:

That is what happens at the moment, but I suspect affixes shouldn’t show up if you put a unique in 'cause you can’t craft it.

As you said, it’s complicated if all class specifics affixes are displayed on the non-class specific unique item.

At the same time to, also I was missing the point of view that some player may want check affix of other class they are not playing.

On second thought, the current system is a good one.
Thanks for your comment!
And Sorry for the trouble. :pray:

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