Sentinel
All cyclones are too weak, improvements needed:
Skill “Warpath”:
Correction of a bug when this skill is supported, the skill with the passive tree “Healing hands” - passive “Clerics Hammer” is not used
Skill properties:
Base damage per second value: 1 → 14
Adding Damage Effectiveness: 60% → 85%
Base attack speed: 1,467 → 1,50
Reduced inflict ailment on hit: 40% → 25%
New property:
When maintained for at least 3 seconds: reduced damage taken by 15%
Passive skill tree:
From the passive skill tree: “Wind of Justice” Branch to a new passive skill: approximate name “Holy Bond”:
To learn it, you will need to invest 5 points in the passive skill: “Wind of Justice”.
Passive skill description: “While spinning, you gain mana every three seconds”
Mana in three seconds for one point: 9-18-27-36-45
Dark Nexus:
Mana in three seconds for one point(2h Weapon): 7-14-21-28-35 → 12-24-36-48-60
Battlemasters Blade:
Additional new property: Attack speed with two-handed weapons: +5-10%
Path of Fire:
Sets on fire every 1 second → Sets on fire every 0.3 second
Increased burn duration on enemies: +30%
Maw of The Deep:
Hit Damage Per Time Rot: +5-10-15% → +3-6-9%
Life Leech from Void Damage per Time Rot: +0-0.1-0.2%
Apocalypse Whorl:
Time Rot Chance: +30% → +50%
These changes will make it possible to create new “Cycloners” assemblies, but for this you still need to create weapons for some assemblies, such as “Smite”, which are given as an example. Also create “Fire Cyclones” and the like, also with new weapons.
Void King
The problems of this class are survivability and low damage.
Passive
Time Rot:
Void Damage Over Time: 45 → 180
Maximum number of stacks: 12 → 36
Stun Duration Increase: 5% → 2%
Finality:
Increased Mellee Void Damage per point: +5-10-15-20-25% → +10-20-30-40-50%
Abyssal Endurance:
New additional passive ability: Block Chance: 1% Per point
Singular Purpose:
Reduced Block Chance: -10% per point → Increased block chance +2% Per point
Reduced Block Effectiveness: -10% per point → Increasing block efficiency +2% per point
Void Blades:
Mellee Void Damage per point: +3-6-9-12-15-18-21-24 → +6-12-18-24-30-36-42-48
Time Legion:
Increased Mellee Attack Speed per point: +3-6-9-12-15-18-21-24-27-30% → +4-8-12-16-20-24-28-32-36-40%
Time Rot Chance per poit: +2-4-6-8-10-12-14-16-18-20% → +4-8-12-16-20-24-28-32-36-40%
Echo Chance per point: +1-2-3-4-5-6-7-8-9-10% → +2-4-6-8-10-12-14-16-18-20%
Void Aegis:
Damage reduction while the shield is active: 10% → 20%
Void Aegis Chance When Hit: 5-10-15-20-25% → 20-25-30-35-40%
Taking damage to break a shield: 100units → 400units
Essence of the End:
Increased void damage: +15% → +20%
Increased melle damage: +15% → Increased melle void damage +20%
New Passive: Damage Reduction +3%
Void Essence Chance on kill per point: +4-8-12-16-20% → +6-12-18-24-30%
New Passive Skill Addition Void Essence Chance on hit per point: +3-6-9-12-15%
Echoing Strikes:
Echo Chance per point: +2-4-6-8-10% → +4-8-12-16-20%
These changes and innovations will make the Void class playable, and will also create new “Assemblies” of characters for the Blacksmith and Paladin.
Forge Guard
Having lost on the character, and collected him into good things, I came to the conclusion that if you play through a poleboard and without cooldown nodes, there is not enough damage, there is not enough mana. My conclusions:
Passive:
Fresh from the Forge:
Fixed an issue where this passive would not work for a skill “Warpath”
New passive ability “Smelters Strike” which can be learned after learning “Smelters Might” with a minimum of 5 points invested. Maximum investment in a new passive property: 10
Increased physical damage per point: +8-16-24-32-40-48-56-64-72-80%
Increases fire damage per point: +8-16-24-32-40-48-56-64-72-80%
Molded by the Forge:
Changing a Passive Attribute: Increased Melee Attack Speed With a 2h Sword per point: +5% → Increased Melee Attack Speed and Fire damage With a 2h Sword per point: +5%
Champion of the Forge:
Addition to Passive: Increased fire damage when using two-handed weapons per point +10%
Avatar of War:
Increased Mellee damage per Hit Taken: +1% → +5%
New addition: Increased Fire damage per Hit Taken: +5%
Skills:
Forge Strike:
If you transfer this character through a sword/halberd, you need to take a node on “Without Skill Cooldown” where +10 mana consumption, when the skill already has 25 mana consumption. That is, with 35 mana for a skill, which you almost need to spam in order for there to be damage from bleeding dots, but this is impossible, since you will have a maximum of about 20 mana regen on this character, and that’s not a fact…
Skill node rebalance:
“Put to the Sword”
Add “-60% mana per cast”
instead of 35 mana costs there will be 14, which will allow you to spam this skill with 2 mana regeneration items.
Also node: “Serrated Blade”
add “Increase multi damage bleeding +0.5 - 1 - 1.5 - 2%: for every 6 - 5 - 4 - 3% resistance per resist cap”
Also, when this skill turns into a halberd: “All fire damage (damage over time too) → physical damage + bleeding damage”
You need to create an artifact like: “Valdyr’s Chalice” But without reflection. But with “+2 Forge Strike”
It is required to reduce the mana cost by playing the halberd. Increase damage.You also need to create a “Sword” or “two-handed sword” aimed at such a build.
New Legendary Two-Handed Sword
“Tentacle of the Storm God”
Weapons level 80
Standard parameters:
Range: 3m
Attack Speed: 1.1
Melee Damage +80
Spell Damage +110
Legendary parameters:
+1-3 Smite
+120 Spell Damage Lightning
+180-250% Increase Lightning Damage
+10-20% Lightning Damage Leeches Life
+30-40% Chance for double damage from Smite
+30%-40% Chance to cast Smite twice with Warpath
+Each hit from Warpath reduces the time before casting Smite by 0.1-0.2 seconds (Initial value every 1 second)
“Fiery Doom”
Weapons level 80
Standard parameters:
Range: 3m
Attack Speed: 1.1
Melee Damage +120
Fire Damage +80
Legendary parameters:
+1-3 Warpath
+1-3 Smelters Wrath
+6-18% Fire Damage Leeches Life
+120-220% Fire Damage
+120-220% Physical Damage
+20-40% Chance to release Smelters Wrath while channeling Warpath when hitting an enemy (Smelters Wrath skill tree works) (Cooldown 1.5-2 second)(Smelters Wrath triggers instantly while channeling Warpath.)
+Smelters Wrath will hit as if fully charged
Result
Increased damage from Cyclone builds.
The overall changes to Void King and “Warpath” will give this subclass survivability and enough damage for a comfortable game, which is currently lacking.
Forge Guard - changes will add better damage if you play with a two-handed sword. Also, changing the “Warpath” branch and adding a new legendary two-handed weapon will give new potential to the class and new builds.
Paladin was also touched upon, changing “Warpath” and adding a new legendary two-handed weapon for this build.
At the moment there are few builds for classes, there are 1-2 of them playable, these changes will give greater variability to the Sentinel class as a whole.