Class locking skills feels bad

If I like a skill, but I feel like I could do a build with this with a different class, I can’t do that here. I know it’s a design choice.
Perhaps something to look into for the future? It would increase longevity and replayability by a lot.
Edit:
By class I meant the ones that you are presented at the new game screen.

It would also make builds feel more similar, since people would pick the more popular/effective skills (I’d love to put Marked for Death on any of my builds purely for the 30% damage increase).

I think all skills that are indeed mastery “locked” so the Mastery Skill itself and those above the 25 Point Unlock mark are very well chosen and pretty thematic for that particular mastery.

Don’t forget that you can access all skills form other classes up until 25 Points

Other than that:

Isn’t it the opposite? With those “few” locked skills, the replayability is much bettter because you might end up doing several different builds with the same base class.

Not really. I’ve been playing P()E for over 8 years now. I’ve played zombies with EVERY class. Yes, EVERY class. And it feels different every time.
When you do this, you’ll have to balance the game around it. The current way is fine for starting but for the long run, this will become boring real quick.

Thematic choices is always good. But that will get really old really soon.
:arrow_forward: Also by class I meant the ones that you are presented at the new game screen.

Ahhh well, that is very difficult to do i think. The game needs to be balanced around this from the very get-go.

I understand where you are coming from, but i think (for me personally at least) alot of the longevity and replayability comes from playing different builds from scratch.
I usally always create a new character for a thematiclly totally different build because i want to “grow into the build” and not just swap gear and respec.

And on the foundational scale you are talking about it is really hard to make anything feel “unique”. I think that’s a big problem of alot of classless systems.

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TBH i prefer different classes with different skills, it definitely leads to more variety and more thematic builds, POE is able to do it well bcoz of abundance of skills and its massive passive tree. Wolcen tried tried it too and it just led to certain skills and nodes becoming mandatory.

Which is where balance comes in.

True, wolcen was poorly balanced at release which led to bleeding edge builds all around
It would take a lot of balancing to make all skills for all classes work.
Not to mention making such a huge change at mid development stage of a game can be quite difficult

Yes, I believe that is called development.

Only if it involves coding/mechanics rather than tweaking the numbers.

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:+1: :point_up: I believe the game will get there. It’s just gotten started. I just hope they keep in mind these notes.

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