Circle of Fortune Feedback

  • All the rank bonuses that have a trigger chance should have a visual and audio effect, when they occur.
    Like a little starlight beam coming down with some cool sound effect.
    This would give the player more feedback when somethign actually happened. Right now you can only see that by seeing a couple of items with CoF Tag.

  • Idol Prophecies drop way too much idols not for your current class.
    I had multiple cases where a 5+ Idol Prophecy didn’t get me a single Idol for my class

  • When the Rank 5 double Monolith Reward procs for Idols rewards it seems like a lot of the extra Idols are not for my class.
    This takes away a lot of the “feels good” moment when 25 idols lay on the ground, but only 10-15 are for your class.

  • Greater Lenses that block events should block those events for all 4 Regions.
    Either change the existing ones or maybe add another tier of Greater Lenses that Block events. These could require a higher rank and are more expensive and do the block global.

  • Progress during Prophecies should be visible in the Prophecy overview. E.g. 3/5 Siege Golems killed

EDIT:

  • Dungeon Boss kill Prophecies do not count on higher tiers than the Prophecy states.
    E.g. if the prophecy wants you to kill Chronomancer Julra (Tier 2) doing it on Tier 3 or 4 does not give progress.
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I just want to add a couple things to the list:

I would like to see something like Greater Lenses that block prophesies for certain rewards, for example, block events that drop glyphs or block particular weapon types that my character will never use.

I really liked finding the CoF and MG shrines that drop items from these two factions. It makes it feel better to clear echoes to find more shrines.

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These numbers show that your class is weighed in the drops, otherwise you’d get 5 for each class. The fact that you can get 10-15 means you get at least double the drops for your class than for others.

I completely made those numbers up. I had cases where more than half was for other classes.

EDIT: And specifically all the “extra drops” are particularly likely to not be for my class, whic hwas my point.

For me it looks like that the CoF extra proc does not take your class into account.

I understand you may be making those numbers again, but more than half for other classes is still weighed. If there was no weight, you should expect 1/5 for your class.

I don’t think CoF does take into account your class. I expect it just increases the drops and uses the current weight (which is already slightly biased to your class, just not a lot). Personally, I hope this doesn’t change. I don’t want a D3 system where almost all drops are for your class, though I can understand that some people like that better.

The distribution of idol drop from regualr play is just waaay differentthan the one you get from the CoF extra stuff.

Usually you get a couple of other class idols every now and hten but primarily for your class.
With CoF now you get way too much for other classes.

I also do like getting some stuff for other classes, but it is too excessive right now.

When I play my Chaos Bolt Crit Warlock I don’t want to browse through 10 other class idols vs 8 for my class.

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It might be confirmation bias, but pre-1.0 my idol drops were approximately what you were listing: 25 idols, roughly 10-15 for my class.

Anyway, I would understand if CoF had options to weigh things for your class. That, to me, seems to be the whole point of CoF, really, being able to influence drops for more desirable ones. However, I haven’t tried CoF yet (and probably won’t). I hated prophecies in PoE and was happy to learn they got rid of them. I don’t expect I’ll like them any better in LE.

I wonder if maybe the CoF events happen outside the class-weighting system of normal loot drops?

Actually, it shouldn’t be hard to calculate the weight from the prophecies, since those should be tagged with CoF on the gear. The regular drops don’t get tagged.

I would add ability to jump to location of prophecy. I spent 10 mins looking for Chamber of the Architect on in game map, because it is far west on Divine Era map.

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Another Addition to my Feedback, which I just noticed:

Dungeon Boss kill Prophecies do not count on higher tiers than the Prophecy states.
E.g. if the prophecy wants you to kill Chronomancer Julra (Tier 2) doing it on Tier 3 or 4 does not give progress.

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