I haven’t tried the game yet so there might be a mechanic like this, but this is like a wishlist skill mechanic from PoE. The idea is that it works like Shock Nova from PoE where it hurts enemies in in a ring around you. Except i want the skill to not deal any damage unless the the enemies intersect that ring. This is what i feel like made Shock Nova dissatisfying in PoE, because it still hit units in a radius and was very forgiving. So you basicly just spam Shock Nova with no regard for the ring. Which i feel is missing the concept or idea of the skill, which is to force you into a risky mid-range and constantly space against your enemy.
Now if you want to make it more original:
-It’s a pop once and it will last 6 seconds before decaying. (You can use other skills in the meantime)
-It’s constantly active, but you have a ball spinning around the circumference and that’s the only part that deals damage. (Now you have to rotate yourself around the boss/mob
-It’s a channeling skill, that adds duration per channeled second (think PoE Winter Orb).
This is my ideal way of implementing this mechanic, but it might not fit your skill framework.
-You can “channel” cast it while walking and you must constantly keep doing it to keep the skill active, but every time you do your movement slows drastically. The movement speed is tapering too.