But that’s the default, without wantimg to get into an argument, IMO they should only state a thing when its not the norm, otherwise all but a small handful of nodes would say “this node only applies to the current skill tree”.
I suspect that what you’re thinking of is where some subskills (eg, Rip Blood’s Blood Splatter I think) don’t get the benefit of all nodes in the rest of the tree.
It’s not though, that wording meàns it affects all sources including gear and passives. The skill tree isn’t the only place you can get poison chance (for example).
It doesn’t (only cover poison chance on the tree).
It is possible that it’s not affecting the daggers and that would be a bug, but given I don’t know if you’re using other skills or not and those other skills wouldn’t be affected by the conversion on Cinder Strike’s tree.
Which version are you seeing this issue with? The mp client, the normal steam version or the standalone client?
I’ve also experienced some issues with Flammable Toxins not converting properly. Ignite Chance is currently at 53% and Poison is at 152% with Flammable Toxins skilled.
I have two daggers and 10 points in Blood Serpent’s Blades which adds 100% Poison Chance. When I take two skills points off of Blood Serpent’s Blades, poison drops to 142%. Additionally, “Ignition” in the Cinder Strike tree is adding 80% chance to Ignite but I don’t see that translating to Ignite Chance in the character sheet, considering I still have 53%. This can’t be working as intended. Ignite should be at 282% if we take all tooltips literally.