Chorded binding for Controller support!

Can EHG implement ‘Chorded binding’ for controller?

Basically, chorded binding allows a player to designate one (or more) triggers or shoulder buttons to state change the use of all the other buttons. This is Controller design 102 here, and I’m actually kind of flabbergasted it isn’t in the game.

Instead of only ever single button binds on controller as the game does now.

I am aware the game has controller specific context sensitive change states built into some controller functions now, such as thumbpad up and down doing different things when there are things to look at on the ground nearby such as dropped items, and when there aren’t (they act as camera zoom), but I’m talking about:

Allowing the player to designate say, the left and right triggers as state changers for all the other buttons, including all four face buttons, both shoulder buttons and all four directions on the thumbpad.

Just having a single state shift trigger doubles the number of functions all the other buttons give, and state shifting both triggers can add two more functions to each button.

As an example, X button, Ltrigger + x, and Rtrigger+X could all be different functions, and if the devs were really gung ho about it, X+ Both triggers simultaneously could be a forth function.

We all do not have to be married to this whole ultra clunky, single use for each button ever, unless Devs preselect a context sensitive thing, situation.

Please consider chorded binding of the controller.

This could even pave the way for a redesign of the character build system that could utilize more than just five of our many, many unlocked skills.