Choice of Interactive Reward Orbs as a Combat Drop

Assumptions:

  • It’s important for a player to occasionally observe an immediate reward from combat.
  • The player should interact with the reward to claim it.

Reward Orb System:

  • Occasionally an enemy pack will drop 2 reward orbs.
  • The orbs are pulled from a pool of rarities or thematic families, which are visually distinct similar to item coloration.
  • Interacting with one of the orbs causes the other orb from the same drop event to disappear; both are beneficial, but you must make a simple decision.

Reward Idea 1:

  • Orbs act similar to shrine effects, providing a mild boost to abilities for a limited time.
  • Orb effects do not stack. Picking up a new orb will replace the older one, preventing a power snowball.

Reward Idea 2:

  • Orbs progress towards a bonus item that is eventually gifted to the player. Different rewards can be progressed concurrently.
  • Item types include standard gear and key rewards, but more rare rewards include small increments to a random blessing, or other progress in available in future meta systems.
  • Certain rewards can only be gained exclusively through this system: e.g. powering up a Shade of Orobyss to an elite level or spawning certain boss events.

Questions:

  • Would this system fulfill the listed assumptions?
  • Does this system seem like the basis of something interesting that can be refined?
  • What other reward ideas would you propose?

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