Hi, everyone
I am a Chinese player. As far as I know, this game has a lot of supporters in China. So I collected some of the dissatisfaction or confusion of Chinese players about the game after the recent version update.
1 After weakening the shield mechanism, the entire game did not add other mechanisms that are obviously effective in enhancing defense. As a result, players of Paladin Healing Hands HH cannot continue to play from the previous corruption progress. Other professions such as mages that rely on shields.
2 In the high-corruption boulder progress, especially in boss battles, the characterâs resistance, armor, and injury resistance are useless. No matter what, they will be killed in one blow.
3 After the boss added the shield mechanism, it did not obviously achieve what the official designer wanted. Strong bd is easier, and the originally weaker professions have become more difficult.
We expect designers to add other defense mechanisms while weakening the mechanism. Players do not want to be killed in one blow, which makes the various resistance armors you designed useless.
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Yes, ward was never supposed to be able to be stacked that high. There is a node in empowered monoliths that lets you reduce your corruption if you got it too high.
Iâm not quite sure what âboulder progressâ is supposed to be, but bosses do generally have telegraphed mechanics that need to be avoided.
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