How do you know how much health your minion has?
Well of course you can try to calculate it using all flat/additive/multiplicative modifiers your minion gets from passives/gear/skill tree, but it’s not exactly easy, character sheet is not showing all minion stats and for minions like Manifested Armor it’s even more complex.
Luckily there is in-game method for checking health of any minion.
There are locations in game that do “% of health/tick” damage. This damage type ignores ward and any damage reductions you (or minion) has:
- Emperor of Corpse fight, blood pools deal 30% health dmg/tick
- Solarum arena, furnace in middle deals 25% health dmg/tick when active
- Rustlands arena, 2 circles top of arena deal 20% health dmg/tick when active
- The immortal citadel fight (where you fight Harton, Zerrick, and Yulia) aoe surrounding arena deals 10% health dmg/tick
So if you want to check health of your minion, you can simply send/summon it to one of these places and check damage done by 1st tick (when minion is full health).
For example if you send your golem with full health to furnace in solarum arena, and first tick does 1234 damage: according to list above its 25% of health so golem would have 1234*4 = 4936 health.