Problem: When I log into my mage, I am able to do everything normally; I get into my first echo, complete it, exit, collect my goods, and then I select my next echo. It logs me into the echo, but then I am unable to move around, cast, or do anything; the game registers SOME of my actions, but I typically either die from ‘invisible’ mobs, get ‘stuck’ (even after trying to teleport or use other skills), and eventually I need to log out, whether I died or I just do it on my own. This has happened EVERY time I’ve played my mage over the past week. This has not happened with any of my other characters.
Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Last Epoch/Last Epoch_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2060 (ID=0x1f15)
Vendor:
VRAM: 5968 MB
Driver: 31.0.15.3129
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script (WFX_LightCurves) on this Behaviour is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 199]
(Filename: Line: 199)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
The referenced script on this Behaviour (Game Object ‘Point light’) is missing!
UnityEngine.Resources:Load(String)
AbilityManager:get()
AbilityManager:EditorReset()
[ line 334]
(Filename: Line: 334)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func
1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__108.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.InitializeNetworkManagers () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
LE.Services.d__108:MoveNext()
LE.Services.ServiceProvider:InitializeNetworkManagers()
LE.Services.ServiceProvider:ResetInstances()
LE.Services.ServiceProvider:.cctor()
LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
(Filename: currently not available on il2cpp Line: -1)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at Cysharp.Threading.Tasks.PlayerLoopHelper.AddAction (Cysharp.Threading.Tasks.PlayerLoopTiming timing, Cysharp.Threading.Tasks.IPlayerLoopItem action) [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+WaitUntilPromise.Create (System.Func1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken, System.Int16& token) [0x00000] in <00000000000000000000000000000000>:0 at Cysharp.Threading.Tasks.UniTask.WaitUntil (System.Func
1[TResult] predicate, Cysharp.Threading.Tasks.PlayerLoopTiming timing, System.Threading.CancellationToken cancellationToken) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__102.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.InitializeCosmosConfiguration () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTask+ExceptionResultSource`1[T].GetResult (System.Int16 token) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider+d__101.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
— End of stack trace from previous location where exception was thrown —
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw () [0x00000] in <00000000000000000000000000000000>:0
at Cysharp.Threading.Tasks.UniTaskExtensions.Forget (Cysharp.Threading.Tasks.UniTask task) [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider.ResetInstances () [0x00000] in <00000000000000000000000000000000>:0
at LE.Services.ServiceProvider…cctor () [0x00000] in <00000000000000000000000000000000>:0
at LE.SceneState.Networking.SceneGraphNetworkSyncManager.EditorReset () [0x00000] in <00000000000000000000000000000000>:0
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
Cysharp.Threading.Tasks.UniTaskScheduler:PublishUnobservedTaskException(Exception)
Cysharp.Threading.Tasks.UniTaskExtensions:Forget(UniTask)
LE.Services.ServiceProvider:ResetInstances()
LE.Services.ServiceProvider:.cctor()
LE.SceneState.Networking.SceneGraphNetworkSyncManager:EditorReset()
Thanks for the help