Character sheet (C) changes coming in 0.8.5 | Suggestions / Requests

In order to aid us in making decisions of what to use in our builds, can you please include the following changes in the upcoming 0.8.5 revamp of the character (C) interface?

  1. Include totals for each of these somewhere:
    • Chance to apply Damned
    • Increased damage to [ability name] (rip blood)
    • Increased damage to [ability trigger name] (eg blood spatter)
    • Increased healing effectiveness
    • Chance to apply frailty / break armor
    • Increased X (damage/life leech) while transformed etc
    • Leech Rate
    • Increased damage (etc) while channeling
    • Increased curse damage
    • etc

  2. Separate “increased damage” and “increased global damage” (etc) into their own stat. They are currently added to all applicable damage scalors which would imply (in the character sheet only) double dipping which doesn’t actually happen and so we have to subtract our “increased damage” totals from each damage type / source (etc) to count literally everything separately and manually currently if you have any “increased damage” passives etc.
    Similar problem with “Damage leeched as health” being applied to everything making it
    appear as though there is double dipping. Spell damage leeched as health is specific and should not go up when general “damage leeched as health” goes up.

  3. When we mouse over armor, mana regen, health regen, health, etc , can you show us how much is from added + and how much is from increased +% and what our current +% total amount is?

  4. Mousing over armor gives you the outcome of the formula whereas mousing over ward retention gives you the formula but not the outcome of said formula. Can all such things please provide both the outcome and the formula? Please!

  5. Have damage affected by conditional passives (increase damage while you have this kind of weapon equipped) reflecting in that damage type (or in a new global damage increase stat as suggested above) when you meet that criteria in real time (equipping etc). Othrerwise you have to remember that you have 50% more spell damage than your character sheet says for passives like Wands of the fallen.

THANK YOU! Great game

4 Likes

I play hammerdin currently and I´m missing:

  • throwing atack crit chance
  • throwing atack stun chance

Please include Ward per second and how long the wards last instead of just the decay rate.

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