Character Progression After Level 100

Hello, everyone. First of all, my native language is Spanish, and this text has been translated using DeepL.com, so I apologize in advance for any translation or interpretation errors.

I’d like to propose an idea—one that isn’t new—but I believe it would help extend the lifespan of a season in Last Epoch for dedicated players. It would involve an infinite Paragon once your character reaches level 100

I say it’s not new because it already exists in Diablo III and also in a Korean game called Undecember. We all know how the Paragon system works in Diablo III. I’d like to focus specifically on Undecember since I believe it has the best endgame character leveling system (except for the pay-to-win component, which I’ll discuss shortly).

The Paragon system in Undecember (Rune Master Level) basically works like this once your character reaches level 100:

-You start at Rune Master Lv. 1.

-You continue to gain experience normally by killing enemies (the harder the content, the more XP you get).

-Every time you level up in Rune Master, you earn RM points (Rune Master Points).

These points are invested in a special board to gain permanent stats (attributes, health, resistances, movement speed, critical damage, critical rate, attack speed, etc.), which makes your character increasingly stronger in the endgame.

-The pay-to-win element is that you have a daily cap on the amount of Rune Master experience you can earn, which can be increased by purchasing orbs with real money in the game. Obviously, we don’t want this in Last Epoch!! We simply want to be able to level up with the only limit being the hours played.

This, I insist, would prolong interest in the seasons and incentivize playing more hours to appear on the leaderboards. It’s true that the character would end up being extremely powerful and could one-shot Uber Aberroth. But is that a problem? Fortunately, the game has an infinite progression system (corruption level on monoliths), and as of today, there are already dedicated builds that kill Uber Aberroth in seconds.

Anyway. That’s my proposal for the game. Thanks for reading this far.

That’s been proposed often. Devs don’t want that because they don’t want players to feel forced to reach level 100, which they would if there was still charater power hidden behind it.

Basically they want the difference between 95 and 100 to be almost none and only those that want to chase level 100 will do it.
If you add a system that gives you character power after you reach level 100, then everyone has to reach level 100 to be able to “complete” the character.