LocalCharacterSlots:LoadCharacterByData(CharacterData)
AccelByte.Core.OnOpenHandler:Invoke()
CharacterSelectionVideoManager:EndOrSkip()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Finished Unload Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
LocalCharacterSlots:LoadCharacterByData(CharacterData)
AccelByte.Core.OnOpenHandler:Invoke()
CharacterSelectionVideoManager:EndOrSkip()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Attempting Load Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
LocalCharacterSlots:LoadCharacterByData(CharacterData)
AccelByte.Core.OnOpenHandler:Invoke()
CharacterSelectionVideoManager:EndOrSkip()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Finished Load Scene References, Time Taken: 0.3590851
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
LocalCharacterSlots:LoadCharacterByData(CharacterData)
AccelByte.Core.OnOpenHandler:Invoke()
CharacterSelectionVideoManager:EndOrSkip()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unload scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
CharacterDataTracker:InitializeCharacter()
CharacterDataTracker:LoadAndSetupCharacterFromSave(String)
LocalCharacterSlots:LoadCharacterBySlotIndex(Int32)
LocalCharacterSlots:LoadCharacterByData(CharacterData)
AccelByte.Core.OnOpenHandler:Invoke()
CharacterSelectionVideoManager:EndOrSkip()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 2 Unused Serialized files (Serialized files now loaded: 13)
Joining the default global chat channel
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
AccelByte.Core.ResultCallback1:Invoke(Result
1)
AccelByte.Core.ResultCallback1:Invoke(Result
1)
AccelByte.Core.OnOpenHandler:Invoke()
AccelByte.Core.d__10:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 273 unused Assets to reduce memory usage. Loaded Objects now: 708313.
Total: 843.354400 ms (FindLiveObjects: 32.115300 ms CreateObjectMapping: 35.664900 ms MarkObjects: 774.456300 ms DeleteObjects: 1.117600 ms)
Unload assets/previous scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading Scene Z10
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Time to load Z10 1.58 s
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The referenced script on this Behaviour (Game Object ‘TouchReactSystem’) is missing!
(Filename: Line: 334)
Unloading 6 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 8.790400 ms
Failed to create agent because it is not close enough to the NavMesh
(Filename: Line: 648)
IOException: Sharing violation on path C:\Users\Patrick\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_8
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.BackupFile (System.String forceData) [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.OnSceneChanged (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Unloading 468 unused Assets to reduce memory usage. Loaded Objects now: 716324.
Total: 848.520800 ms (FindLiveObjects: 33.785800 ms CreateObjectMapping: 36.029800 ms MarkObjects: 776.166600 ms DeleteObjects: 2.538100 ms)
PreLoading Scene: Z20
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Attempting Unload Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Finished Unload Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Attempting Load Scene References
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Finished Load Scene References, Time Taken: 0.08950806
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
LE.AssetManagement.SceneReferenceManager:PreloadScene(String)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unload scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
SceneLoader:RecursiveSceneQueueLoading()
LoadSceneInteraction:Interaction(GameObject)
MinionDeathAction:Invoke(Summoned)
ConditionHandler:TryTriggerInteraction(GameObject)
WorldAreaEnterListener:OnTriggerEnter(Collider)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Unloading 1 Unused Serialized files (Serialized files now loaded: 12)
Unloading 809 unused Assets to reduce memory usage. Loaded Objects now: 724894.
Total: 885.615900 ms (FindLiveObjects: 34.469100 ms CreateObjectMapping: 36.725100 ms MarkObjects: 812.236500 ms DeleteObjects: 2.184700 ms)
Unload assets/previous scene complete
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Loading Scene Z20
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Time to load Z20 0.99 s
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
d__32:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
The referenced script on this Behaviour (Game Object ‘TouchReactSystem’) is missing!
(Filename: Line: 334)
Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
UnloadTime: 40.758100 ms
IOException: Sharing violation on path C:\Users\Patrick\AppData\LocalLow\Eleventh Hour Games\Last Epoch\Saves\1CHARACTERSLOT_BETA_8
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x00000] in <00000000000000000000000000000000>:0
at System.IO.FileStream…ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize) [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.InitializeStreams () [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.BackupFile (System.String forceData) [0x00000] in <00000000000000000000000000000000>:0
at SafeTextFile.OnSceneChanged (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.Events.UnityAction`2[T0,T1].Invoke (T0 arg0, T1 arg1) [0x00000] in <00000000000000000000000000000000>:0
at UnityEngine.SceneManagement.SceneManager.Internal_SceneLoaded (UnityEngine.SceneManagement.Scene scene, UnityEngine.SceneManagement.LoadSceneMode mode) [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Unloading 426 unused Assets to reduce memory usage. Loaded Objects now: 720949.
Total: 918.259100 ms (FindLiveObjects: 34.611700 ms CreateObjectMapping: 34.834500 ms MarkObjects: 845.877500 ms DeleteObjects: 2.935100 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 720949.
Total: 893.958300 ms (FindLiveObjects: 33.424000 ms CreateObjectMapping: 33.836300 ms MarkObjects: 825.360800 ms DeleteObjects: 1.336700 ms)
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object.
at AuthenticateLogin.OnApplicationQuit () [0x00000] in <00000000000000000000000000000000>:0
(Filename: currently not available on il2cpp Line: -1)
Uploading Crash Report
Uploading Crash Report
Setting up 6 worker threads for Enlighten.
Thread → id: 8a8 → priority: 1
Thread → id: 587c → priority: 1
Thread → id: 2738 → priority: 1
Thread → id: 470 → priority: 1
Thread → id: 5f78 → priority: 1
Thread → id: 41c8 → priority: 1
Curl error 56: Receiving data failed with unitytls error code 1048578
(Filename: Line: 813)