Good afternoon,
I am currently having an issue with the character creation screen looping on Arch Linux, not sure if this applies to other distros.
Whenever I create my character, the game starts showing the initial story. Whenever the story ends or is skipped, it puts me back to the character creation screen, but still has UI elements as if I was in game. See screenshot: https://imgur.com/unZz2Hi
Whenever attempting to connect with that character after restarting the game, nothing happens upon pressing play.
In the player.log file, I did notice that there was multiple errors referring to a missing json file:
Exception: ‘AccelByteServerSDKConfig.json’ isn’t found in the Project/Assets/Resources directory
Gonna keep poking around while I wait for a response. This appears to be the same issue that was reported on Apr 13, however the previous player refunded the game before there was closure.
(steam.log is the system information exported from steam)
steam.log (85.2 KB)
Player.log (3.3 MB)
edit: The “websocket is not open.” errors are what happens whenever I click “Enter Game,” the missing json file prints constantly while the game is open.
WebSocketInvalidStateException: Websocket is not open.
at HybridWebSocket.WebSocket.Send (System.String message) [0x00019] in <8a0de9ce70e4426db102a988a58e3b4c>:0
at AccelByte.Api.Lobby.SendRequest[U] (AccelByte.Models.MessageType requestType, AccelByte.Core.ResultCallback1[T] callback) [0x00056] in <8a0de9ce70e4426db102a988a58e3b4c>:0 at AccelByte.Api.Lobby.JoinDefaultChatChannel (AccelByte.Core.ResultCallback
1[T] callback) [0x00029] in <8a0de9ce70e4426db102a988a58e3b4c>:0
at ChatManager.InitDefaultChannel () [0x00012] in <8a0de9ce70e4426db102a988a58e3b4c>:0
at ChatManager.InitChat () [0x0000c] in <8a0de9ce70e4426db102a988a58e3b4c>:0
at CharacterSelect.LoadCharacterClick () [0x0000c] in <8a0de9ce70e4426db102a988a58e3b4c>:0
at UnityEngine.Events.InvokableCall.Invoke () [0x00010] in <792031f4c08a45adb522199a61807534>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00022] in <792031f4c08a45adb522199a61807534>:0
at UnityEngine.UI.Button.Press () [0x0001c] in :0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00009] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00007] in :0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction1[T1] functor) [0x00063] in <a157fd91195842fe8963297ce2cd7914>:0 UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object) UnityEngine.DebugLogHandler:LogException(Exception, Object) UnityEngine.Logger:LogException(Exception, Object) UnityEngine.Debug:LogException(Exception) UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction
1)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMousePress(MouseButtonEventData)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvent(Int32, Int32)
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:ProcessMouseEvents()
Rewired.Integration.UnityUI.RewiredStandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()