That is your opinion and that is fair. But you should know that without PoE LE wouldn’t be like it is now.
The whole monolith/echo system is basically a revamp of maps and delve.
The woven tree is a revamp of the Atlas passive tree.
The boss design is heavily influenced by PoE as well.
Plus a bunch of other smaller things.
EHG put their unique spin into those ideas, but they were clearly taken from PoE.
I’ve also not labelled your ideas as bad or good, I’ve taken them into consideration and pointed out the upsides and downsides.
I’ve solely attacked - for good reason - either faulty thought processes leading to detrimental outcomes (Copying being a inherent net negative for example), terminology (lore being not applicable to the MC), or narrow perspectives forgoing the large picture (focusing on customizing characters in the development process before providing WASD control based animations or the missing campaign chapters and hence all the respective models attached to that).
Also it’s been repeatedly stated that your base idea is not a bad one and actually liked. So once more… go ahead and quote stuff if you still think that’s upholding in any way.
As an extra: I expect people to point out my faulty thought processes as well, that’s how you grow and manage to not only argue better but also create better things going forward.
As for attacking people personally:
Which actively infers that Llama suffers from said ‘condition’ as that would be the only modus operandi.
Which is not acceptable.
If it had the reasonings for that thought process attached to it, like ‘Copying doesn’t provide anything new and you’re left with the same thing completely’ it wouldn’t be an issue. But since the thought process behind it is not visible it’s purely a attack undermining the other person’s argument without any basis.
If provided someone can latch onto that comment to debunk it, hence leading to a inherent change in the thought process that if someone copies something it has to be a carbon copy basically… which is inherently wrong.
Every aspect of it?
WASD controls in poE 2 are garbage?
The Affix system is garbage?
Having a passive tree is garbage?
Having gold is garbage?
Having crafting materials at all is garbage?
You need to be a bit more precise there to make sense. Because obviously you can’t adhere to those examples or otherwise the question would be ‘why are you here if you hate all of that? Those are core elements of LE as well’.
Sure, dislike PoE, that’s fine… which aspects of it cause it?
Which are better then what LE provides?
Which are simply alternatives compared to LE?
If you think into detail a bit you can provide qualitative suggestions, developers can provide qualitative improvements as well.
If that thought process is not taken then the chance to provide a sub-par suggestion which is beyond any realism is high, and as a developer to provide pure garbage as a product and at best a mediocre product is nigh guaranteed.
No, you don’t understand. I am thinking about it while playing a game!
If devs ask me: - What do you want, choose one: more resources on gender unlock, few more hair colors, etc or new interesting content and bug fixes? I am always choose second with both hands and “I can play even with cube model, give me a challenge!”
As an accountant, yes, I regularly make/remake/etc spreadsheets & if somebody else has some good ideas that I think would be useful to deal with whatever task I have at hand I’m quite happy to use them. Why should I have to reinvent the wheel?
It’s not the only solution, but it’s probably impossible to go through life & not be inspired by something else someone has done.
Nope, I’m just not afraid of ideas that haven’t originated inside my own head.
Actually I’m not, I like lots of PoE, the principle of the active/support gem system, maps & crafting them, the atlas passive tree & any character being able to use any skill. I don’t agree with the “not invented here” argument for not taking good ideas from other games, I generally don’t agree that insert game hatred bandwaggon here means that whatever game people decide to hate en mass are all bad. I’m just not a fan of PoE’s crafting.
But if there are good ideas in PoE/D3/4/etc that would work in LE, or serve as a good base to modify & include? Sure, why not?
You might want to try doing that as well.
No, he’s saying that anyone who is inspired by something else suffers from it. I strongly disagree because all creative works are inspired by other things.
Sadly what you instead said would be ‘If you have no home, you are a waste of living tissue’… which is kinda in another ballpark at all
Once more, just as a friendly reminder there, watch it a bit, you’re going overboard.
Heed it or not, not my cup of tea if you get slapped for it in any way.
That’s a highly problematic comment in itself.
Why do you have something against the game in such a measure that you’re actively working against it rather then simply ignoring it?
How did it hurt you?
Fair, my bad then, just came across different to a large degree to me.
I am developer guys, as developer I can say: code/mechanics/ideas reusing is a must. Reinventing wheel noone want in any development, software or not. And this is not my opinion, this is a fact and few book/world leading figures wrote about this already.
Personaly, if I ever develop a game, first thing to do is analyze existing games with they options and use them!
From a creativity point of view, if I’m thinking of making a new cake I’ll absolutely take a different recipe & tweak it to what I want, that’s expediency not creative impotency.
The crafting in PoE is a mess.
The core systems are good, the design aspects of the overall direction as well.
The UI though is one utter mess which ruins everything else and also the non-unified RNG related to outcomes, it needs a full pass to be at the top-end again.
Guys, please understand me correctly - I have nothing against all the great ideas that EHG brought to LE from PoE. What I strongly oppose is turning LE into a PoE clone, because, as you know, PoE is a piece of .
Much like LE is a well designed game with distinct issues.
So I don’t know actually.
And nobody asks to make a carbon copy of PoE, all talks have been related to using functional good things from there and enhance the experience in LE through them. You know… like how for example the MG search experience would profit from using the same methodology GGG uses on their website UI-wise and functionality wise.