At the moment, when your mouse cursor passes over any clickable UI element, if your character is moving via holding left click, movement will stop entirely. This breaks the flow of gameplay and can be extremely intrusive in some scenarios. A usecase for not doing this would be to allow you to queue movement forward while managing your inventory, or even simply to prevent your movement from unexpectedly stopping. It’s extremely jarring and basically kills any multitasking/overlapping you might be trying to do.
Here’s some examples of elements that prevent movement when moused over while left clicking:
- Any floating panels, whether left/right/center (inventory, forge, passives screen, etc.)
- The chatbox after having closed the chat but before the background fades (this is particularly irritating if you are a frequent chatter)
- The button to teleport out of an echo when the objective is completed
To be completely clear, this happens if you are left clicking to move, then while still left clicking, hover your mouse over certain elements like those listed above. When this happens, your character will abruptly stop moving. If you then move your mouse cursor off of the element (while still holding left click, in this scenario we never stopped holding it), your character will start moving again. Ideally, your character’s movement shouldn’t stop at all when doing this.