So me and my friend tried doing the Soulfire Bastion dungeon in hopes of actually clearing the dungeon faster due to the “currency” mechanic this dungeon has(more players = faster clear). But then immediately realized the currency are dropped and not acquired the moment the monsters are killed, making party play STILL require you to stick with your party members so everyone gets the coin.
https://imgur.com/a/pjjEuH2 → How the currency looks when someone other than you kills monsters in the dungeon a few meters away
So I would like to suggest the currency be acquired the moment the monsters are killed. This way, players are incentivized to run it with a party. Also, Soulfire Bastion can be seen as a rewarding(not that it isn’t, dont get me wrong) but less time-consuming due to how “mandatory” it is to full clear the map to maximize the amount of coins you get so you can buy more from the Soul Gambler.