Ok so what iv played 700 doesnyt change what i said. Maybe for u again not everyone will have the same amount of faction tagged equipped gear. Which makes the switching penalty not good at all. Theres other ways to prevent flip flopping of factions. WITHOUT losing progression.
I said this did u even read what i said. About the fact u do lose progression. I wasnt talking about rep or ranks. I was point out to say u dont lose progression when Swtiching is false
This highly depends how much corruption you want to play. If you want to play 300C you donât need LP if you want to play 600, 800 or over 1k you better make sure you have good gear.
Yeah if you take the botched economy as an example sure. Then again everything started very differently no matter how onesided you want to paint the picture. If there is no currency dupe or whatever mess in the next seasons the prices will be far less untill inflation hits hard at the end of the season.
Yeah but CoF increases the pool and thatâs the problem most people have with CoF. Even more trash loot brings you nowhere.
I play CoF because I want to have relevant things to do ingame. There is no endgame right now that is intresting to me so the only meat on the bone is making builds and farming gear. I most likely wouldâve stoped playing far eralier if I played market.
I played it far to much prior to 1.0 and there was nothing new to me there outside of masteries. The game is still in a beta state and will stay in said state for months to come. Heck they even havenât added all skills to the masteries itâs not only the chapters missing. Itâs just one big consturuction site.
I read what you said, but your grammar was lacking, and the wording was confusing⌠It looked like you were saying âno you do in fact lose progression.â when i first read it.
I play merchants and I think I may have one found idol in my entire setup. Eveything else is bought. Last few weeks I have only been gold farming to buy the best gear with, looking for loot is near worthless.
Oh, absolutely! Fully agreed.
But thatâs like saying âI need absolute perfect gear or I canât play properly!â⌠which isnât holding true.
We currently have a specific amount of made content, it ends at empowered monoliths, then âthatâs itâ basically. Everything beyond is âaspirationalâ.
The sole reason why weâre even talking about the 300C is because the devs stated it in olden times (and Mike backpedaled on that actually a short while ago to a degree) and hence have taken it as âthatâs the expected end-pointâ.
Without the comment from him back then we wouldnât even be talking about this whole mess there. Because letâs be entirely clear⌠the corruption system is an equivalent system in terms of scaling as is PoEâs âDelveâ mechanic. And - sensibly so - nobody ever says âI need full mirror-tier equipment or I canât delve to xyz depthâ because it would be a nonsensical argument, you simply just donât do it and if you want you better get your ass going to get it over the years.
The only reason we talk about it here is because we lack content and itâs the core mechanic with no other choice available for us.
It has decently well recovered in Legacy at least, a sort of equilibrium.
Should be a half-way decent guidance on where weâll stand next cycle likely given the increased supply versus lower demand situation in Legacy.
It does. Actively increasing the quantity means that the result youâre searching for is exactly that much sooner happening.
If a Wraithlords Arbor for example drops every 100 hours of play-time with 2 LP and you double the amount of drops you get then youâll see âonlyâ 50 hours of garbage before this nice item finally drops for you.
Thereâs definitely better options, but for what the faction is supposed to do it does it decently well I would say.
It mustâve been around a month ago or so and was a side-topic mostly without much depth going for it. At the regular dev-stream.
The content was actively saying âheâs been misunderstood for the meaningâ⌠which was a rather clear one with the 300C comments before that though. So basically he blurred the lines, which given the upcoming content and hence shifting the goalpost further back through power-creep is a given⌠the way it was said made it sadly seem as if EHG has absolutely no clue on how to actually balance their stuff as they donât have a goalpost at all.
I doubt that, since he has said, several time and unequivocally, that anything over 1k means they made a mistake. So 1k+ is clearly not intended for the game and any balance will take that into account.
Whether it will have a lower goal of 300 or 200 or whatever remains to be seen. But 1k+ was a line that was never blurred.
I personally donât think he blurred the line. What he meant was that 300c is the sign of a succesful build, but then players took that to mean that 300c was the minimum all builds should reach. But what he meant was simply 300c is the goal for a successful build (and therefore endgame goal) but leaving open the fact that some builds might not reach that.
So he didnât really shift the goalpost, he just clarified that 300c is the goal, rather than the minimum. Even though in practice 99% of the builds reach that goal, so it becomes a minimum in practice either way.
This is statisticly correct but not how RNG works. I can still bring up the example of only finding 3 exsangs in thousands of hours of playing . I droped a lot of of useless trash in that period that wasnât helping at all. Sure it was before CoF was a thing but even back then there shouldâve been more drops ^^.
Before 1.0 he said 300C was the endgame goal and now he says stuff like âIf you you can do 300C your build is working well.â or some sort of stuff. Coffee is still running throug and Iâm in a caffeine drought so donât quote me on it ^^.
That was after the balance shitshow 1.0 was. Compare what he said before 1.0 and after. They simply have messed up big time and are moving goal posts. To be fair 300C was never set in stone but what mike always said in his streams.
What I have gathered from what he has said about this over time is that they try to balance the game around 300c knowing that some builds might not reach it and some will get out of control and reach much higher. However, any build that reaches 1k+ will most likely get nerfed.
Then players (myself included at some point) took that to mean 300c was the minimum.
Itâs possible that they move goalposts in the future. Balance is very tricky. But after everything Mike said I was left under the impression that 300c is still the balance goal and that 1k+ is a big nono and will be nerfed.
300 corruption or around that seems logical for an defining an endgame, and to balance things around, because currently most prophecies requirements end at about 300 (donât remember maybe Iâve seen higher than 300, but donât remember anything higher than 400).
I havenât played CoF yet (I hate the prophecies mechanic and hated it in PoE as well, otherwise I would probably default to it), but from what Iâve seen in other threads, I think the highest prophecy requires 320c.
300C would mage huge sence when you look at the time it takes reaching it. Yeah sure every hardcore player will say âWTF are you talking about?â and thatâs fair if the game was soly made for hardcore gamers. Average players might still work on their way there and it takes quite some time to push corruption even further that is from my point of view a far to long stretch.
True, but it makes the extremes much more unlikely, overall speeding up the progression speed to quite ridiculous amounts for some.
RNG can always screw you over⌠we have it though and hence itâs just not a viable option to treat everything like the worst possible outcome as it will ruin the day of everyone else basically.
Options to solve it are cut-offs, proper pity systems accumulating in the background (like getting hidden roll increases whenever a loot-table doesnât drop something specific to even out the distribution graph and so on) as well as implementing visible mechanics which do the same.
CoF has solely the boss-loot issue currently, if thatâs âsolvedâ then enhancing the system by making prophecies more pricy but allowing for a specific âcurrencyâ to be acquired on the side by completing them. That currency then goes into âbuild-a-prophecyâ basically with increasing costs (up to ridiculous ones) depending on how specific you want your drop to be.
That would solve the whole RNG issue for the top end completely without interfering with the lower end (hence âlucky early dropsâ).
Exactly, the tone changed, which is something that I see as a negative. They know full well that staying at the former idea of balancing it would be a net negative for them as people would be disgruntled.
Maybe a try to play around and see where their community at large stands with the proper comfort level for progress and loot I imagine⌠but it shouldâve simply been handled already and implemented. Thatâs a 1.0 thing and not a âbeyondâ thing to do after all, much like the campaign being finished.
From my side one of the ânegative marksâ for EHG⌠but overall theyâre a good company.