I imagine the Devs haven’t focused too much on QoL features because they really have had a short run way to develop everything that you have seen in game now. Note that this beta came just 8 months after their initial alpha launch and that in turn was 3 - 4 months after the conclusion of kickstarter (which bought about 250k usd for them. Its a respectable sum but you really can’t do much with that amount either). Basically, almost everything you see in game came about in the last 1 year or so on a shoestring budget and alot of passion.
Given the time they had, I imagine they had to really focus on implementing systems that can give hardcore arpgs fans a clear sense of what their design concepts are. QoL had to take a backseat knowing that fans who ‘get’ what they are trying to do will understand that QoL will come eventually.
Sometimes I do wish they have more time to polish before pushing out beta, but they are a real indie team with no financial backing so I imagine a successful beta like this really help brings in money that will help them polish the game further.
Like you said, the devs know what they are doing and we have a great community here. So I am really excited to see how much more refined the game will be closer to release in a year