Challenge system like PoE, with special rewards, to make seasons more exciting

For example

Open all your idol slots.
Kill Majasa.
Reach X faction level.
Complete conditional boss kills.
Finish dungeon challenges.
Complete crafting challenges.
Reach level 100.
Reach X Corruption.
Create your first 4-modded legendary item.
Use X rune to craft.
Bonus season themed challenges.

We can think of a dozen more. They can also encourage players to try newly added content through challenges, such as defeating a new boss or using a new crafting method. It’s a win-win.

Rewards don’t have to be amazing; it’s just another option to encourage players to push harder.

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