Cemeteries and their general concept

Above all, cemeteries are a lot of fun and the rewards are very nice. The idea behind it is really good.

But there is a big problem and this problem also existed 10 years ago in PoE. The ‘instance within an instance’ problem. Every time I start an echo I think to myself ‘Do I have enough time to finish this one?’. It’s the same with every map in other ARPGs. But now there’s the problem that I have to take into account that I might find a cemeteries and possibly have to skip it.

The same problem existed in PoE when the masters were introduced and you could potentially find a master in every map, which might have opened another instance where you have to do something. This suddenly increased the total playing time of a single map, which is why at some point you developed a rather negative feeling when you had such a random counter. GGG fixed this at some point by changing the system to keep the variance in the total playing time of a single map very low or at least calculable.

What are your opinions on this, did you arleady encounter cemeteries? Do you remember this from PoE?

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