Don’t assume players are smart enough to understand that just because corruption is uncapped doesn’t mean they actually have to chase corruption numbers. Suggestion is to cap regular monolith corruption level to, e.g. 1000, and shift the uncapped level to some new mechanic (e.g., a separate “timeline of corruption”) that is a pure leaderboard where rewards don’t scale with corruption. The cap can be made clear by introducing a third tier for regular Monoliths (i.e., something like regular → empowered → corrupted), with uber monolith bosses, echo objectives, and exclusive drops to this tier.
Regular monos are already capped at 50 corruption. What you suggest sounds more like arena & most people don’t enjoy doing that.
Personally I think corruption in empowered needs to be capped so that the classes can be more easily balanced around the fixed max difficulty.
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