Cap Corruption Level on Monoliths and Move Uncapped Corruption to New Mechanic

Don’t assume players are smart enough to understand that just because corruption is uncapped doesn’t mean they actually have to chase corruption numbers. Suggestion is to cap regular monolith corruption level to, e.g. 1000, and shift the uncapped level to some new mechanic (e.g., a separate “timeline of corruption”) that is a pure leaderboard where rewards don’t scale with corruption. The cap can be made clear by introducing a third tier for regular Monoliths (i.e., something like regular → empowered → corrupted), with uber monolith bosses, echo objectives, and exclusive drops to this tier.