Cap Corruption Level on Monoliths and Move Uncapped Corruption to New Mechanic

Don’t assume players are smart enough to understand that just because corruption is uncapped doesn’t mean they actually have to chase corruption numbers. Suggestion is to cap regular monolith corruption level to, e.g. 1000, and shift the uncapped level to some new mechanic (e.g., a separate “timeline of corruption”) that is a pure leaderboard where rewards don’t scale with corruption. The cap can be made clear by introducing a third tier for regular Monoliths (i.e., something like regular → empowered → corrupted), with uber monolith bosses, echo objectives, and exclusive drops to this tier.

Regular monos are already capped at 50 corruption. What you suggest sounds more like arena & most people don’t enjoy doing that.

Personally I think corruption in empowered needs to be capped so that the classes can be more easily balanced around the fixed max difficulty.

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What would this change for the better? We would just have the same complaints about the new corrupted monoliths. The entire point of the monolith system is to see how far you can push with your build. So why would players not chase corruption numbers? Corruption also serves to show just how poorly balanced the game is since all high corruption builds are high damage builds that blow up the entire screen before the enemies can attack. Defense in this game is an afterthought since dots scale too high. We have 4 seasons and counting where dot damage still isn’t being addressed. Maybe they should focus on that.

Guess you’ve never pushed corruption OP because it doesnt reward shit right now lol. This season I’ve run as high as 40k (my friends falconers timeline) and farming 4k earlier, and a few in between. There is literally no bonus other than favour farming. More uniques sure, more lp? Nah not really, kinda the same as at 300. Your idea is literally just “leave it as it is”

Normals are capped

Empowers are uncapped and dont offer anything substantial.

I changed this line for Llama8 - I still got the ick from before though :stuck_out_tongue:

TBF, more uniques = more chances for LP → more uniques with higher LP on average. Can’t remember how much corruption was supposed to affect LP & whether it was changed or not.

Quite a dick comment. Your disagreement is fine, this final comment? Not quite so much.

Wouldn’t want to be off brand now would I?

Check tunklabs for the “increase” which really is so teeny tiny it doesn’t seem to affect things. Same reason why I get lp3 and 4 items from Lilath in the campaign when I do prophecies, I stack her, lightless arbor, soul fire boss, julra and they all yield lots of high LP items. I farm high corruption and I don’t see that same result even with more items dropping round the map. However what I said was from a shiiiitload of personal experience and not based on any data on tunklabs.

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I think corruption levels or difficulty tiers are less interesting than individual “juicing” of echos or multiple echoes (e.g. with “aura” echoes). “Juicing” allows for much more player agency and strategy. Plus enemy modifiers could start to really matter, because they could be made influenceable somehow.

Combining the two models would just make it very confusing, they don’t go well together.

Corruption / difficulty tiers are imo a missed opportunity. But they are still better than the uncapped corruption that we have now.

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